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Controls

Control Action
Up
Down
Left
Right
Action
Action
Action
Action
Action
Action
Virtual keyboard

California Games

In this outdoor sports simulator you take part in skateboard, roller skate, surf board, BMX bike, foot bag and flying disc events. Ride the half-pipe. Keep a foot bag in the air. Surf the waves. Skate the beachfront. Navigate the BMX obstacle course. Throw a disc as far as you can. Try to beat your personal best or compete against a friend.


Option Game mode
Compete in All Events Compete in all six events, in this order: Half Pipe, Foot Bag, Surfing, Skating, BMX Racing, Flying Disk.
Compete in Some Events Compete in only the chosen events.
Compete in One Event Compete in a single event.
Practice One Event Practice a single event. Score is not kept.
View High Scores Shows the high scores.
View Title Screen Shows the opening title screen and credits.

The Events

Half Pipe

It’s time to get air on the half pipe. Skateboarding is definitely an awesome event, combining strength and coordination—often with amazing results. You’ll be riding a skateboard in a specially built half pipe. You’ll have 1 minute and 15 seconds, or three falls, to build up speed and successfully complete stunts, which earn points.

  • Press ///// to start.
  • To gain speed, press when going up the side of the pipe, and when going down.
  • To perform a kick turn, press when on the left curve of the pipe, or when on the right curve.
  • To perform an aerial turn, press when in the air on the left, or when in the air on the right.
  • To perform a handplant, press ///// just as you reach the top of the pipe.

Scoring

You score points for each successful stunt. Score increases with how long you hold a stunt, but if you hold too long you will fall, failing the stunt.

Stunt Minimum Maximum
Kick turn 100 300
Aerial turn 400 999
Handplant 400 700

Foot Bag

This is probably the most laid back event, but don’t lose your cool, it isn’t easy. The Foot Bag event is like juggling with your feet. In this event, you have to keep a juggling bag in the air for 1 minute and 15 seconds using your legs and feet. Success is all in the timing. If you time your kicks correctly, you’ll keep the bag bouncing high in the air. Score extra points by performing stunts.

  • Press ///// to start.
  • As the bag falls to the ground, press ///// to kick just before the bag reaches your foot. Different types of kicks will be performed depending on where you are positioned relative to the bag.
  • To head butt, press ///// just before the bags drops below the level of your head.
  • Press to adjust your position.
  • Press to jump.
  • Press to turn around.

Scoring

Stunt Description Score
Kick Any kick 10
Half axle Any two kicks with a half spin in between 250
Full axle Any two kicks with a full spin in between 500
Horseshoe Left back kick + right back kick 500
Jester Jumping kick 2000
Double arch Left outside kick + right outside kick + left outside kick 2500
Doda Left outside kick + head butt + right outside kick 5000
Catch Catch from off-screen 1500

Surfing

Surfing began as the sport of Hawiian kings, now it rules the California coastline. From Santa Cruz to Rincon Point, surfers and their colourful boards dot the miles of sun-splashed beaches, and you’re about to join them. You’ll shoot the curl, shred the tube and probably even eat a little sand (when you wipe out). It’s going to be hot. You’ll be there, and you’ll be awesome.

Competition surfing is a game of staying near the curl of the wave and maneuvering your board smoothly at high speeds. Ride the face of the wave, moving back and forth, in and out of the tube. “Use” as much of the wave as you can before your ride comes to an end.

You get 1 minute and 30 seconds for the event, or 4 wipeouts.

  • Press ///// to start.
  • Hold to avoid wiping out at the beginning of your ride.
  • Use to steer the board.
  • Hold ///// while using to make sharper turns. Note that sharp turns slow you down.
  • If you go too close to the bottom of the wave, you’ll either wipe out or end your ride by leaving the wave.
  • To end your ride cleanly, go over the top of the wave.
  • If you go over the top of the wave and turn your board around in the air, you can catch the wave again. You’ll wipe out if you come back down at a bad angle.

You’re scored for the length of your ride, the number of turns you make, and your speed each time you turn. You can also earn high points for riding in the tube (underneath the curl of the wave), and riding near the break. To “catch air” (which earns extra points) ride up to the top of the wave until the end of your board clears the crest, then turn and continue your ride.

Skating

Roller skating is hot. Anyone can skate, and almost everyone does, with a feeling of freedom unlike any other sport. The trick is to skate down a beach boardwalk without falling. You’ll have to avoid cracks in the sidewalk, grass, sand, puddles of water, shoes lying in your path, and more. You’ll even have to jump over missing pieces of the sidewalk!

You are disqualified if you fall three times.

  • Press ///// to start.
  • To gain speed, roll between and .
  • Press to spin clockwise and to spin counter-clockwise.
  • Roll between , , and to thrust forward with the right foot, and , , and to thrust forward with the left foot.
  • To squat, press and hold /////, then release to jump.

Scoring

Action Score
Avoiding an obstacle 10–30
Jumping over an obstacle 20–60
Spin jumping over an obstacle 40–120

BMX Racing

BMX stands for Bicycle Motocross. It also stands for radical action and challenging competition. In this event, riders use strong, lightweight bicycles to race on an action-packed course in the California desert. There are plenty of jumps, bumps, and dips. Rows of low bumps are called “Whoop-ti-dos”. You’ll need speed, a good sense of timing, and a heavy dose of endurance.

You have 2 minutes to complete the course. You are allowed one “serious” fall (falling on your head) or three other falls before you’re disqualified.

  • Press to start.
  • Use to steer.
  • Press repeatedly to speed up.
  • Press ///// to jump.
  • Press to do a wheelie.
  • When you are in the air:
    • Press to do a table top.
    • Press to do a 360.
    • Press to do a backward flip.
    • Press to do a forward flip.
  • At the end of the course, press ///// to stop. You earn bonus points for stopping on the finishing pad.

Scoring

Stunt Minimum Maximum
Wheelie 100 200
Jump 200 400
Table top 500 1000
360 1000 2000
Backward flip 1500 3000
Forward flip 3000 6000

Flying Disk

To serious competitors, the plastic saucer invented by two Californians in 1947 is called a “flying disk”. Of course, you may know it by another name. Originally spelled “Frisbie”, the disk’s most popular name originated at Yale University, where students first started tossing empty pie plates made by the Frisbie Pie Company over a century ago. Now molded from light and flexible plastic, the flying disk is a common sight whirling through the air at beaches and parks everywhere in California.

You get three attempts to throw and catch the disk.

  • Press ///// to start.
  • Press to start swinging. Press aiming for the green area of the speed bar, then press again aiming for the green area of the angle bar to release the disk.
  • Move the catcher using . You will only catch the disk while running, jumping or diving – not while standing still.
  • To dive after the disk, press ///// along with a direction.
  • To attempt an overhead standing catch, hold .

Scoring

Points are awarded for the accuracy and height of the throw. For the catch, the following points are awarded:

Catch Score
Catch while running right 150
Catch while running left 250
Catch while diving right 250
Catch while diving left 350
Overhead standing catch 350

Per-event controls summary

Half Pipe

Control Action
Gain speed
Aerial turn / Kick turn
Start / Handplant

Foot Bag

Control Action
Jump
Turn around
Move
Start / Kick / Head butt

Surfing

Control Action
Turn around
Start
+ / + / + / + / + / + Sharp turn

Roller Skating

Control Action
Gain speed
Move
Start / Squat / Jump

BMX Bike Racing

Control Action
Steer
Table top
360
Wheelie / Jump / Backward flip
Start / Speed up / Forward flip
Move
Hop / Stop

Flying Disk

Control Action
Reach
Throw / Run
Start / Dive

California Spoken Here

aggro (a-gro) adj.
If you’re a dare-devilly dude you’ll go “way aggro”, executing agressive moves on the ramps and waves of California.
awesome (ah-sum) adj.
Awe-inspiring. “That’s one awesome dude.”
bio (bi-o) adj.
Short for bionic. You’ve got to be superhuman with aggro moves to be known as bio.
dude (dyud) n.
Buddy. Can be used to express disbelief, as in “Dude!”, or surprise, as in “Dude!”, or as a friendly greeting, as in “Hey dude!” Say while laughing for an attention-getting effect: “Duhuhuhude!”
gnarly (nar-lee) adj.
Mind and body bendingly difficult. Waves, ramps, and aggro moves can be gnarly. Then there are gnarly tests, gnarly prom dates, gnarly curfews, etc.
like (liyk) prep.
Insert anywhere you, like, like, in any sentence, in, like, any context. Used most effectively when upset: “it’s, like, geez…” The coolest way to use like is with all (for more description): “It’s, like, I’m all, ‘Duuude, you’ve got sand in your jams!’”
radical (raa-di-cul) adj.
  1. Outrageous: “Radical moves, dude!”
  2. Cool: “It’d be radical if you could cruise to the ramp around 5 o’ clock.”
totally (toh-tul-lee) adv.
Completely, entirely. Something or someone is totally awesome, radical, or aggro. In California everything is totally something.
tubular (tyu-byu-lar) adj.
An adjective that came from the sea, and has evolved into an everyday term. Parties, concerts, etc. can be totally tubular. Its use is endangered by the word awesome.

Story

“Hey, thrasher! Dontcha ever wear knee pads?” “Didja see that? He caught some air on the half pipe! Radical!”

Welcome to California, home of the most radical sports in the world. Rad, bad and aggro. You’re about to hit the beaches, parks and streets of the Golden State to go for trophies in everything from surfing to bike racing. California Games gives you the hottest sports, and the most aggro competition. You even get to pick your own sponsor.

So pull on those knee pads, you’re about to get into the most fun you’ve had since Mom hid your skateboard. California Games is going to take you from the surf to the turf, from the pipe to the parks. Are you gonna love it, or what?

We’ll start you off in the heart of Hollywood, with skateboards in hot competition on the radical Half Pipe. Then we’ll rocket up to San Francisco for the high-flying Foot Bag and some really wild footwork. After that, it’s all down to the beach for two of the coolest sports we’ve got in California. There’s an awesome Roller Skating obstacle course, followed by the king of coastal competition: Surfing. You’ll be shooting the tube and carving the biggest breakers around.

Over at the dirt track, you’ll pump the pedals of a BMX racing bike, and your moves better be bad. For the grand finale, you’ll go to Yosemite where you’ll be flinging the fantastic Flying Disk. That’s six massive events. You’re going to have your hands full, not to mention your feet.

You’re about to get into the wildest games of them all… California Games. It’s only, like, the most totally awesome game in the world.