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Controls

Control Action
Pitch down
Pitch up
Roll left
Roll right
Centre controls
Select target
Fire
Change weapon
Secondary controls
Airbrakes
Virtual keyboard
Control Action
Increase throttle
Decrease throttle
Yaw left
Yaw right
Undercarriage
Designate target
Flares
Chaff
Secondary controls
Wheelbrakes
Autopilot
 
Mouse Action
Pitch down
Pitch up
Roll left
Roll right
Centre controls
Fire

F-16 Combat Pilot

This realistic combat flight simulator pits you and your Fighting Falcon against enemy pilots and their Foxhound, Flogger and Fulcrum jet fighters. Your cannon, missiles and tactical systems will help you to win dogfights. You’ll need all your piloting skills to survive. And when you return to base you’ll need to master the angle of attack to land your aircraft.


Crew room (main menu)

  1. Demonstration – plays a gameplay demonstration
  2. Weapon data – allows you to view information about some of the missiles that can be equipped
  3. Aircraft data – allows you to view information about the enemy aircraft that appear in the game
  4. Controls – originally allowed you to change between two flight control modes. On THEA500, this should always remain set to ‘Mode (A)’.
  5. Quickstart – immediately takes you into a training mission, with a general purpose loadout, and no pilot data loaded
  6. Pilot’s log – allows you to create new pilot data
  7. Missions – takes you to the Mission selection menu
  8. Recall game – originally allowed you to load previously saved pilot data. On THEA500, it is instead recommended to use the Save game feature.

Mission selection menu

  1. Training – a simple training mission
  2. Gladiator – originally this allowed you to play a one-on-one dogfight between two Amiga computers using a modem. THEA500 does not have this functionality.
  3. Watchtower – a reconnaissance mission.
  4. Tankbuster – a battlefield close air support mission.
  5. Hammerblow – an offensive counter air operations mission.
  6. Deepstrike – a ground attack mission.
  7. Scramble – an air-to-air interception mission.
  8. Operation Conquest – a full strategic campain. Only available once you have flown in each of the other missions (except for Training and Gladiator).

Pre-flight briefing menu

  1. Mode selector switches
    1. Command – (Operation Conquest only) aircraft assignment. Set targets for additional support F-16 aircraft.
    2. Mission – shows mission objectives
    3. Targets – toggle types of target to be displayed on the map
    4. Report – shows additional intelligence reports relevant to the mission
    5. Weather – shows a weather forecast
    6. Waypoint – allows you to set up to 5 custom waypoints
  2. Weapons – takes you to the Weapon loading menu
  3. Met Office – (not available in Operation Conquest) select weather condition options
  4. Take Off – begin the mission

Weapon loading menu

  1. All-up-weight
  2. Fuel weight
  3. Gun rounds loaded
  4. Maximum g rating for current loadout
  5. Hardpoints
  6. Weapon selection – select a weapon then click a hardpoint to load. Some weapons can only be loaded on the inner hardpoints.
  7. Load recommended loadout
  8. Load/save custom loadouts
  9. Clear all currently loaded weapons
  10. Return to the pre-flight briefing

Available weapons/other equippable items

AIM-9M Sidewinder
Infra-red short range air-to-air missile. Maximum range: 11 miles.
AIM-120A AMRAAM
R-guided medium range air-to-air missile. Maximum range: 30 miles.
AGM-88A HARM
Radar-guided anti-radiation missile for use against EWR sites.
AGM-65D I/R Maverick
Infra-red air-to-ground missile for use against tanks. This weapon is normally used with the LANTIRN system which acquires targets automatically, however it is possible to lock a Maverick onto a target without LANTIRN providing the target is in visual range (approximately 3 miles). Having selected the Maverick, the first press of the fire button will “pickle” the target (i.e. lock on), then the second press will launch the missile. This only works with “hot” targets such as tanks. Range: about 9 miles.
AGM-65E laser Maverick
Laser-guided air-to-ground missile for use against all ground targets except runways. This weapon requires LANTIRN. Range: about 9 miles.
MK-82 Snakeye ret. bomb
Free fall bomb
MK-83
1000lb free fall bomb
MK-84
2000lb free fall bomb
Durandal
Anti-runway bomb
LANTIRN
Night vision and laser guidance system. Always fitted for night missions. Attaches either side of the engine intake (under the nose).
ATARS reconnaissance pod
Reconnaissance pod. Can only be loaded on the centre line hardpoint.
External fuel tank
Provides 4400 lb of extra fuel (per pair of tanks).

The aircraft is always fitted with the following:

M61A1 internal cannon
500 rounds. Range: approximately 2000 feet.
Chaff and flares
30 of each. For use as decoys against incoming missiles. Each active for approximately 30 seconds.

Game interface

  1. G-force
  2. Heading
  3. Mach number
  4. Airspeed
  5. Target designator
  6. Pitch bars
  7. Lock-on diamond
  8. Altitude
  9. Ranging reticle
  10. Master caution light
  11. Threat warning panel
  12. Radar warning receiver
  13. Up front control panel
  14. CNI datalink
  15. UHF communications
  16. Attitude direction indicator
  17. Airbrakes light
  18. Wheelbrakes light
  19. Engine failure light
  20. Fire warning light
  21. Data entry panel
  22. External tanks empty light
  23. Fuel low warning light
  24. Engine rpm indicator
  25. Reheat indicator
  26. Undercarriage lights
  27. Jettison light
  28. Left MFD
  29. Angle of attack indicator
  30. Centre MFD
  31. Vertical speed indicator
  32. Right MFD
  33. Fuel gauge
  34. Engine rpm indicator

MFD displays

Flight data
IAS
indicated airspeed (not true airspeed) in knots
ALT
altitude in feet
VSI
vertical speed indicator (rate of climb/descent) in feet per second
HDG
aircraft heading in degrees
FUEL
weight of fuel in lbs
Air radar
Shows range in miles (top left corner), altitude in thousands of feet (top right corner), and bearing in degrees (bottom right corner) of enemy aircraft. Modes switch when a target is designated, or dogfight mode is engaged. Range: approximately 30 miles.
TWS
Track-While-Scan mode. Can track up to 4 enemy aircraft simultaniously.
STT
Single-Target-Track mode.
ACS
Air-Combat-Scan (dogfight) mode. Automatically selects the nearest target within 10 miles.
Ground radar
Shows range and bearing of ground targets. Mode switches when a target is designated. Range: approximately 10 miles.
GTR
Ground-Target-Ranging mode. Equivalent of air radar’s TWS mode.
GTT
Ground-Target-Track mode. Equivalent of air radar’s STT mode.
Moving map
Shows your position within the combat zone
Weapons status
Shows the status of your loaded weapons
Digital artificial horizon
A digital equivalent of the mechanical instrument
ILS

Instrument Landing System. This display helps you line up with the runway centre line and approach the airfield along the correct glidepath.

In order to use the ILS, you must fly into the radio beam cone transmitted from either end of each runway by approaching the runway lined up approximately North-South (i.e. on a heading of either 180 or 360) or East-West (i.e. a heading of 90 or 270) and with an altitude of less than 5000 feet. The cone is widest at the maximum range of the ILS (approximately 10 miles).

The yellow needles show the aircraft’s alignment to the runway centreline (the vertical needle) and the correct glidepath (the horizontal needle). When lined up, the yellow needles will cross in the centre of the display.

Zoom thermal image
Will appear blank until a target is identified. Shows an image of the target.

Up front control panel

The letter in the top left of the up front control panel shows the current mode (Waypoint, Airfield, and Target) and the number the current channel.

RNG
Range in miles
BRG
Bearing in degrees
ETA
Estimated time of arrival at waypoint or airfield
ALT
Altitude of target

To the left of the text display are 6 lights arranged in two rows of three lights each. These indicate:

Light column 1 Light column 2 Light column 3
Recce pod activated LANTIRN system active Radar active
ILS in range Autoland active Transmit callsign active

Threat warning panel

SA
Incoming surface-to-air missile
AA
Incoming air-to-air missile
EC
Electronic countermeasures detected
IF
Incoming enemy fighter
EW
Enemy radar lock detected

Flight

Take off

To taxi to the runway, increase the throttle to between 65% and 75%. Do not allow your speed to exceed 50 knots as you taxi.

Once on the runway and lined up with the centre line, increase the throttle to 100%. To activate reheat (maximum thrust) release and re-press the throttle-up button.

As your speed approaches 150 knots, pitch up to take off.

Remember to raise the wheels shortly after take off.

Landing

You can only land on an airstrip.

With the throttle at 80% and the wheels down your speed should be between 120 and 140 knots. Use the airbrake if necessary.

Adjust your altitude to under 2500 feet and approach the airstrip. Keeping the nose of the aircraft approximately 5° above the horizon will ensure a good approach speed and a rate of descent of roughly 11 feet per second. The ILS will help you to line up with the centre line and correct glidepath.

Just prior to touchdown, pitch up very slightly to reduce the rate of descent to less than 10 feet per second.

After touchdown, reduce the throttle to 60% (the minimum) and apply the wheelbrakes until the aircraft stops. Taxi into a hangar to complete the mission.

Autoland

To use the autoland feature, ensure the ILS is active and in range, then press the autopilot button.

Ground Control Approach

With the desired airfield selected on the up front control panel, press the transmit callsign button, then the request GCA button, then follow the instructions from the control tower.