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Controls

Control Action
Nudge
Launch
Pause
Start
Quit
Confirm quit
Right flipper
Left flipper
Virtual keyboard

Pinball Dreams

This pinball simulation with realistic physics includes four unique tables: Ignition, Steel Wheel, Beat Box and Nightmare. Features include tilt, roll-overs, targets, passages, traps, letters, ramps, warps, tunnels and jackpots. Each table has a unique combination of features and layouts based on real-world pinball tables.


Gameplay

To start playing one of the four tables, press one of the following controller buttons:

Start button Table name
Ignition
Steel Wheel
Beat Box
Nightmare

Tables

Ignition

  1. W-A-R-P rollovers
  2. 500 targets
  3. Mushroom bumpers
  4. L-I-G-H-T targets
  5. Left passage
  6. Ball trap
  7. Spell I-G-N-I-T-I-O-N targets
  8. Sun Run
  9. F-U-E-L targets
WARP

Light up all W-A-R-P rollovers, or roll over the flashing rollover, to collect the next WARP Bonus.

Cycle the W-A-R-P rollover lights using the flippers.

WARP Bonuses: ×2 multiplier, ×3 multiplier, ×4 multiplier, ×6 multiplier, ×8 multiplier, 1 million points, then 1 million points repeats.

500 targets

Hit a 500 target to collect 50 thousand points.

Targets will reappear once both have been hit.

Mushroom bumpers

Hit a mushroom bumper to collect 500 points.

LIGHT

Light up all L-I-G-H-T targets then perform the given action to collect the next LIGHT Bonus.

LIGHT Bonuses: Extra ball (shoot into the ball trap), 5 million points (shoot through the left passage), 10 million points (shoot through the left passage), then 5 million and 10 million points repeat.

Left passage

Shoot through the left passage to collect the lit score × 1000 points, and advance the score to the next on the track.

The track resets after 20 seconds.

Ball trap

Shoot into the ball trap to collect the lit score and advance the score to the next on the track.

The track resets after all 4 scores have been collected.

IGNITION

Hit the spell I-G-N-I-T-I-O-N targets to light up the next letter in IGNITION.

Once all letters are lit, shoot into the ball trap to collect the Jackpot.

Sun Run

Shoot through the Sun Run to collect 10,000 points and light up the next light in S-U-N.

Light up all three to collect the next Sun Run Bonus.

Sun Run Bonuses: Hold Bonus (bonuses are not lost upon losing a ball), Score Bonus, Double Score Bonus, then Score Bonus and Double Score Bonus repeat.

FUEL

Light up all F-U-E-L targets then shoot through the left passage to collect fuel and fly to a new planet. Each new planet grants a multiplier bonus.

Steel Wheel

  1. Top ball trap
  2. Arrow rollovers
  3. The Tunnel
  4. Left ramp
  5. The Wheel
  6. Centre ramp
  7. Mushroom bumpers
  8. S-T-E-A-M targets
  9. Right targets
  10. Right ball trap
  11. Ticket values
  12. Carrier values
  13. Green Bonuses
Top ball trap

Shoot into the top ball trap to collect the lit Top Ball Trap Bonus.

If none are lit, shooting into the top ball trap will instead increase the Jackpot value by a random amount.

Top Ball Trap Bonuses: Double Bonus (DB), Score Bonus (SB), Hold Bonus (HB), Spin the Wheel (SPIN).

Arrows

Roll over the flashing Arrow rollover to collect the next Arrow Score Bonus.

Light up all three arrow rollovers to collect the next Arrow Multi-Bonus.

Cycle the Arrow rollover lights using the flippers.

Arrow Score Bonuses: 1 million points, 2 million points, 3 million points, 5 million points, 10 million points, 20 million points.

Arrow Multi-Bonuses: ×2 multiplier, ×3 multiplier, ×4 multiplier, ×5 multiplier, ×6 multiplier, ×7 multiplier, 1 million points, then 1 million points repeats.

The Tunnel

Shoot through the Tunnel to enable the Wheel and Extra Carrier features. Also collect a Tunnel Bonus if lit.

Tunnel Bonuses: Extra Ball (XB), Jackpot (JP).

Left ramp

Shoot up the left ramp to collect the current ticket value and 1 bonus mile.

Shoot repeatedly to also collect 1 million points each time.

The Wheel

Spin the Wheel, and collect a random Wheel Bonus, by shooting through the Tunnel, then into the top ball trap.

Wheel Bonuses: Extra Ball (X-BALL), 1 million points (1000K), Jackpot (JACK), 2 million points (2000K), advance to the next ticket value (TICKET), 3 million points (3000K).

Centre ramp

Shoot up the centre ramp to collect the current carrier value and 1 bonus mile.

Shoot repeatedly to also collect 1 million points each time.

Mushroom bumpers

Hit a mushroom bumper to collect 500 points.

STEAM

Light up all S-T-E-A-M targets to advance to the next ticket value.

Right targets

Light up all three right targets to collect the next Right Target Bonus and advance to the next Green Bonus.

Right Target Bonuses: Hold Bonus, Score Bonus, Double Bonus, Jackpot.

Right ball trap

Shoot into the right ball trap to collect the current Green Bonus.

If no bonuses are lit, shooting into the right ball trap will instead increase the Jackpot value by a random amount.

Green Bonuses: Advance to the next carrier value, 1 million points, advance to the next ticket value, 5 million points, Extra Ball.

Beat Box

  1. Star rollovers
  2. Mushroom bumpers
  3. Left ramp
  4. Left tunnel
  5. Middle target
  6. Middle ramp
  7. Middle tunnel
  8. Right tunnel
  9. Left passage
  10. Right target
  11. Dollar targets
Stars

Light up all three star rollovers to collect the next Star Bonus.

Cycle the star rollover lights using the flippers.

Star Bonuses: ×2 multiplier, ×3 multiplier, ×4 multiplier, ×6 multiplier, ×8 multiplier, ×10 multiplier, Double Bonus, then Double Bonus repeats.

Mushroom bumpers

Hit a mushroom bumper to collect 500 points.

Left ramp

Shoot up the left ramp to collect the current Tour Bonus.

Tour Bonuses: Europe Tour – 500 thousand points, USA Tour – 1 million points, Big World Tour – 2 million points and enable the Jackpot.

Left tunnel

Shoot the ball through the left tunnel to light up a green arrow. Light up all three to advance the Format Bonus to LP/CD/MC, and collect the next Left Tunnel Bonus.

Left Tunnel Bonuses: Hold Bonus, Double Bonus, Score Bonus.

Middle target

Hit the middle target to enable the next number in the Europe Charts and collect 10 thousand points.

Middle ramp

Shoot up the middle ramp to collect the current Format Bonus, plus the next number in the Europe and/or USA Charts if they have been enabled.

Reaching number 1 in either Chart awards 5 million points.

Format Bonuses: Single – 100 thousand points, Video – 250 thousand points, Maxi 12″ Single – 500 thousand points, CD/LP/MC – 750 thousand points, Movie – 1 million points.

Middle tunnel

Shoot into the middle tunnel to light up a blue arrow. Light up all three to advance the Format Bonus, up to Maxi 12″ Single.

Right tunnel

Shoot into the right tunnel to light up a white arrow. Light up all three to collect the next Right Tunnel Bonus.

Double Bonus, Extra Ball, Mega Hit

Left passage

Shoot through the left passage to collect the lit Left Passage Bonus. If no bonuses are lit instead this will increase the Jackpot by a random amount.

Left Passage Bonuses: Score Bonus, Double Bonus, Hold Bonus, Extra Ball, Jackpot, Mega Hit.

Right target

Hit the right target to enable the next number in the USA Charts and collect 10 thousand points.

Dollars

Hit all three dollar targets to enable the next Tour Bonus.

Nightmare

  1. D-I-E rollovers
  2. Top ball trap
  3. Left ramp
  4. Middle ball trap
  5. Mushroom bumpers
  6. Triangle targets
  7. Mushroom targets
  8. Right ramp
  9. Right passage
  10. Bottom ball trap
  11. R-I-P targets
DIE

Light up all D-I-E rollovers to collect the next DIE Bonus.

DIE Bonuses: ×2 multiplier, ×4 multiplier, ×6 multiplier and enable Double Bonus, ×8 multiplier and enable Double Bonus, ×10 multiplier and enable Double Bonus and Extra Ball.

Top ball trap

Shoot into the top ball trap to collect the current bonus from the Left Red Bonuses.

Shoot into this trap when the DB light is lit to collect Double Bonus.

Shoot into this trap when the LOCK light is lit to lock the ball into the trap while a bonus ball is provided for you to try for the Multi-Jackpot with.

Left Red Bonuses: Extra Hour – extra roman numeral score, Score Bonus – random bonus score, Hold Bonus, Extra Ball, 10 million points.

Left ramp

Shoot up the left ramp to collect 50 thousand points and increase the Jackpot by a random amount.

Shoot here if one of the roman numerals in the left stack is flashing to light up that numeral. Light up all numerals in both stacks to activate Midnight for a limited time period.

Shoot here while Midnight is active to collect 5 million points.

Shoot here less than 8 seconds after shooting up the right ramp to collect 1 million points.

Middle ball trap

Shoot into the middle ball trap to collect the lit Middle Ball Trap Bonus.

Shoot into here 3 times to enable LOCK for the Top and Bottom ball traps, then lock a ball into either of those traps and you will be provided a single bonus ball to try to shoot into the middle ball trap to collect the Multi-Jackpot (Jackpot score×2).

Middle Ball Trap Bonuses: Score Bonus (SB), Extra Ball (XB), Super Jackpot (SUPER), Jackpot (JACK). INIT light shows the stages of activating the ball lock.

Mushroom bumpers

Hit a mushroom bumper to collect 1000 points.

Triangles

Light up all 5 triangle targets to enable Score Bonus, Extra Ball or Super Jackpot bonuses for the middle ball trap.

Mushroom targets

Light up all 3 targets to enable the next Left Red Bonus.

Right ramp

Shoot up the right ramp to collect 50 thousand points and increase the Jackpot by a random amount.

Shoot here if one of the roman numerals in the right stack is flashing to light up that numeral. Light up all numerals in both stacks to activate Midnight for a limited time period.

Shoot here while Midnight is active to collect 5 million points.

Shoot here less than 8 seconds after shooting up the left ramp to collect 1 million points.

Right passage

Shoot through the right passage to collect the current bonus from the Right Red Bonuses.

Shoot through here when Hurry Up is lit (during Midnight) to collect the score shown in the score panel.

Loop the ball through the right passage and out the passage leading to the top ball trap to collect 1 million points and advance the Right Red Bonus.

Bottom ball trap

Shoot into the bottom ball trap to increase the Jackpot by a random amount.

Shoot into here while the Spin light is lit to gain a random bonus from: 100 thousand points, Hold Bonus, 3 million points, 10 million points, Hurry-up & Extra Ball, Extra Ball, Catch Up (add highest player score to your own, or double score if already highest scoring player), Jackpot.

Shoot into this trap when the LOCK light is lit to lock the ball into the trap while a bonus ball is provided for you to try for the Multi-Jackpot with.

RIP

Hit all R-I-P targets to light up the next letter in GRAVEYARD and activate the Spin light for the bottom ball trap. Lighting up all letters enables the Jackpot.

Additional keyboard controls

Key Action
F1-F8 Select 1-8 players
Launch
Left/Right shift Flippers
Space Nudge
P Pause
M Toggle music on/off
Esc Quit