Control | Action |
---|---|
Move cursor up | |
Move cursor down | |
Move cursor left | |
Move cursor right | |
Select | |
Skip cutscene | |
Select | |
Skip cutscene | |
Select | |
Skip cutscene | |
Virtual keyboard |
Mouse | Action |
---|---|
Move cursor up | |
Move cursor down | |
Move cursor left | |
Move cursor right | |
Select | |
Skip cutscene |
In this humorous point-and-click adventure you are transported to a parallel universe to rescue the wizard Calypso from the evil sorcerer Sordid. Interact with characters and objects. Explore the world and use your map to return to previously visited locations. Solve puzzles and complete your mission to be returned to your own universe.
This game uses a verb-noun control system. To make Simon attempt to do things, select a verb from the list in the bottom-left of the screen, then select the object you want to perform that action with, either in the world or in Simon’s inventory.
The available verbs are as follows:
During conversations, a list of dialogue options replaces the verbs and inventory in the lower part of the screen. Select a line of dialogue to have Simon say it.
Using the Map item in Simon’s inventory allows you to fast-travel to any previously visited key location in the game, presuming Simon is not currently trapped somewhere. Select a destination to travel there, or select the compass to cancel.
This item originally allowed the player to save and load their game, as well as providing a way to quit the game. On THEA500 it is recommended instead to use THEA500’s Save game feature.
It often helps to start with some sort of introduction so here we go…
Once upon a time It all started on the day of Simon’s 12th birthday.
He was having a party, not a modern rave party that 12-year-olds have
these days, but a quiet English affair with jelly and ice-cream,
pin-the-tail-on-grandma and a magician called Marvelo. He specialised in
pulling rabbits out of hats and making seemingly endless quantities of
brightly coloured handkerchiefs appear from his mouth.
Simon took great pleasure in pointing out how these tricks were done to his awe-struck friends, and eventually had to be physically restrained by his father to prevent Marvelo the Magician becoming Marvelo the Murderer.
When blowing-out-the-candles time came, Simon wished for a Gameboy from his grandparents, and for his older brother to fall down something deep and preferably spiky. He was surprised when later the doorbell rang and, upon opening the door, he discovered a small, scruffy looking dog wrapped up in shiny paper. After unsuccessfully trying to install his friend’s Tetris cart, he was persuaded that it was not a new Gameboy after all.
The dog (he called it Chippy) had a strange book in its mouth that no-one could read. His parents hadn’t the heart to tell the young boy the dog wasn’t for him and that they had no idea from where or whom it came. It was, after all, a new target for the boyish sadism found in all youngsters. The family adopted the dog and the book was dumped in the loft and forgotten…
Until now…