Control | Action |
---|---|
Aim up | |
Aim down | |
Move left | |
Move right | |
Fire | |
Fire | |
Jump | |
Vertical jump | |
Secondary controls | |
Name visibility | |
Virtual keyboard |
Control | Action |
---|---|
Move cursor up | |
Move cursor down | |
Move cursor left | |
Move cursor right | |
Select | |
Weapon panel | |
Next Worm | |
Centre current Worm | |
Secondary controls | |
WormCam | |
Virtual keyboard |
Mouse | Action |
---|---|
Move cursor up | |
Move cursor down | |
Move cursor left | |
Move cursor right | |
Select | |
Weapon panel |
This enhanced version of the cult artillery strategy game pits two teams of warring worms against each other using a variety of weapons. Deploy and arm your worms with a choice of 40 weapons. Avoid drowning in water, frying in lava, sinking in gloop or falling off the edges. Keep an eye out for weapon drops. And don’t let the time run out.
Option | Description |
---|---|
GAME START | Takes you to the Game start menu |
TEAM ENTRY | Takes you to the Team entry menu |
OPTIONS | Takes you to the Game options menu |
RECORDS | Takes you to the Records menu |
CREDITS | Shows the game credits |
SLEEP | Does nothing (originally this minimized the game) |
QUIT | Quits the game |
First, chose a game mode:
Mode | Description |
---|---|
LEAGUE | A game mode where worm stats update after each match – for 2–4 teams |
FRIENDLY | A game mode where worm state do not update – for 2–4 teams |
TOURNAMENT | A knockout tournament game mode – for 4/8 teams |
TRAINING | A challenge mode – hit as many targets as you can – for 1–8 teams |
EXIT | Return to the Main menu |
Then select from the roster of teams.
Option | Description |
---|---|
TEAM NM | Enter a name for the team |
CAPTAIN / WORM #2,3,4 | Enter the names for the team’s worms |
HUMAN / CPU0–9 | Set whether this team is human controlled or AI controlled (with the number denoting AI skill level) |
LOW / NORMAL / HIGH / V HIGH / STUPID | Set the starting health for worms on this team. Low = 75, Normal = 100, High = 150, Very high = 200, Stupid = 250 |
A-TEAM / B-TEAM | |
TEAMS | Select from existing teams to edit them |
NEW | Create a new team |
Option | Description |
---|---|
WORM PLACING | Set how worms are placed across the landscape at the start of the battle: completely random or grouped in teams |
MOVE TIME | Set the amount of time a player has before their turn is automatically skipped |
ROUND TIME | Set the amount of time before the round will enter Sudden Death |
ROUNDS TO WIN | Set how many rounds a team must win to win the match |
TRAINING TIME | Set how long you get to shoot the targets in training mode |
CONTROL TYPE | This should always be set to MOUSE+KEYBOARD on THEA500 |
CONTROLLERS | This should always be set to 1 on THEA500 |
WIND | Toggle wind on/off |
CAVERNS | Allows 1 in 4 of generated landscapes to be cavern levels (levels with a roof where aerial weapons cannot be used) |
WORMCAM | Toggles WormCam |
CONTINUE ON LAND | Set whether each round should re-use the map from the previous round |
MINE TYPE | Adjusts the triggering range of landmines and whether they should deal more random damage |
STOCKPILING | Set whether unused picked up weapons persist to the next round |
AIRSTRIKE DELAY | Set how many turns pass until Air strikes become available |
HOMING DELAY | Set how many turns pass until Homing missiles become available |
TELEPORT DELAY | Set how many turns pass until Teleports become available |
ROPE IN AIR | Set how many times the Ninja rope can be fired in one move |
ACTION REPLAY | Set action replays to trigger automatically, or only when manually triggered |
SPEECH | Set how much worm speech there is |
WORM NAMING | Set whether on-screen worm names include the worm’s team initial/number |
WEAPON OPTIONS | Set the availability of each weapon |
DAMAGE SETTINGS | Set how much damage each weapon does. SFL = small flame, BFL = big flame |
CRATE OPTIONS | Set which weapons are delivered in weapon drop crates |
LANDSCAPE OPTIONS | Set how often each landscape type will be generated |
Stat | Description |
---|---|
TEAM STATS | Shows the position of the teams in the league |
WORMLIST | Shows all worms ranked by personal stats |
LOAD TEAMS | Loads team data. Not functional, Please use THEA500 Saved Game slots instead. |
SAVE TEAMS | Saves team data. Not functional, Please use THEA500 Saved Game slots instead. |
CLEAR STATS! | Clears all team and worm stats |
CLEAR TEAMS! | Clears all team data |
Level type | Description |
---|---|
NAMED LEVELS | Shows all levels named by the player |
CUSTOM LEVELS! | Shows all custom levels available |
GRAFFITI LEVELS! | Shows all graffiti levels available |
NEW CUSTOM DISK! | Originally changed which floppy disk levels are saved on. Pleas use THEA500 Saved game slots instead. |
Option | Description |
---|---|
OPTION SET | Set which option set to use |
SAMPLE SET | Set which sample set to use |
LOAD SAMPLES | Loads in the samples |
SAVE OPTIONS | Saves current options to an option set |
RESET OPTIONS! | Resets all options to defaults |
When starting a new game, a random landscape will be generated.
Press the cursor select button to generate a new random landscape.
Press the show weapon panel button to bring up a text prompt. From this prompt, type a level name using the virtual keyboard.
If a Graffiti level has been saved with that name, that level will be loaded. There is one Graffiti level already provided with the name AMIGA.
If a custom level exists with that name, that level will be loaded. There are two custom levels provided with the names HOME and TOYS.
If neither a Graffiti nor custom level exists with that name, a new level will be generated using the typed name as a random seed.
CAVERN will force the random level generator to only generate cavern levels (levels with a roof where aerial weapons cannot be used), and typing ALL will return to generating all types of level.
Press the jump button to switch to Graffiti mode.
Press the fire button to start the game.
This mode allows you to create your own levels by drawing on the screen.
Move the cursor and use the cursor select button to draw, or the show weapon panel button to erase.
Press the jump button to clear the level.
Press the vertical jump button to invert the level – making all solid areas into empty air and vice versa.
Additional functions are available using the virtual keyboard (or optional USB keyboard):
Press the fire button to start the game with your drawn level. Objects will be generated to populate the landscape. Levels with not enough ground to place worms will be rejected with the message NOWHERE TO WORM! If this happens, and the level has not been previously saved, the level will be lost.