Control | Action |
---|---|
Move up | |
Move down | |
Move left | |
Move right | |
Fire | |
Target mode | |
Map | |
Start | |
Select weapon | |
Toggle shields | |
Select difficulty |
In this space shoot 'em up sequel, the Federation has chosen you to pilot the Liberty Star, infiltrate the stronghold and eliminate the Zylon Master Force! Defend Federation cities then warp to Proycon and destroy Zylon attack bases using Star Burst missiles. Use lasers for Zylon Fly Fighters and Ion cannon for Destroyers and Command Ships.
Option | Description |
---|---|
Start Game | To start the game from the menu screen, press the start button on the joystick. |
Select Difficulty | Press the select difficulty button on the joystick to change the difficulty level between three different levels. |
Star Raiders II puts the player in control of the Federation’s Liberty Star, with the task of defeating Zylon invaders in the
Move the joystick left and right to rotate the view of the Liberty Star. Move the joystick up and down to adjust the current speed.
Wait for enemies to enter the crosshair of your selected weapon near the center of the screen, and press the fire button on the joystick to damage a Zylon vessel!
Press the map button on the joystick to view the star system map. Use the joystick to move the cursor around the system map and select a planet or fleet to fly to with. Begin warping to the selected destination by pressing the fire button on the joystick.
There are three difficulty levels that can be cycled through in the menu screen by pressing the select difficulty button on the joystick.
Star Raiders II’s battle zone covers two star systems: Celos IV, which the player is tasked with defending, and Procyon, which the player must attack. You must protect the Federation Space Stations from being destroyed.
Press the map button on the joystick to access the system chart. The system chart will only show the current star system you are in - at the start of the game, this will be Celos IV.
The planets and moon in Celios IV are yours to protect - warp to any of the planets to battle enemy Fighters and Destroyers attacking your cities.
The Liberty Star Fighter packs three types of offensive weapons, allowing the player to switch between two:
The ship is automatically swapped between the Pulse Laser Cannons and the Ion Cannon, depending on the Zylon adversaries you are fighting.
Press the select weapon button on the joystick to cycle between SSB and Pulse Laser Cannons/Ion Cannons.
Keep an eye on the Pulse Laser Cannon’s temperature gauges at the bottom of the screen when firing the Laser Cannons - holding down the fire button for too long will overheat the cannons, causing them to misfire.
There are three types of Zylon combatants - each with unique movement and attack strategies. Different weapons available to the Liberty Star are effective against specific enemies. Be sure to change your active weapon to the one that is most effective against the foe you are targeting.
Squadrons of Zylon troops can be found on the system map, closing in on Celos IV’s planets. They are indicated on the map by groups of four small blinking lights. Warp to the locations of these squadrons to eliminate them, but be ready for a fight!
Squadrons start with a number of Fly Fighters to destroy. After all Fly Fighters are eliminated, Destroyers will enter the battlefield. Once the Destroyers are eliminated, look for a Command Ship lurking nearby.
Destroying the Zylon Attack Bases is key to saving the Federation - until the Attack Bases are destroyed, Zylon forces will continue to attack over time.
Attack Bases can be destroyed by warping to Procyon on the system map, and then a planet. This can be done by warping to the large white light with three smaller lights, in the top left corner of the system map.
Enemy | Points |
---|---|
Zylon Fly Fighter | 100 |
Zylon Destroyer | 500 |
Zylon Attack Base | 1000 |
Zylon Command Ship | 5000 |
Bonus points are awarded for the number of cities saved by the player depending on the current level:
Score | Rank |
---|---|
240,000 or above | Fleet Admiral |
180,000 - 239,999 | Admiral |
120,000 - 179,999 | Commodore |
70,000 - 119,999 | Captain |
40,000 - 69,999 | Commander |
20,000 - 19,999 | Lt. Commander |
10,000 - 19,999 | Lieutenant |
0 - 9,999 | Ensign |