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Controls

Control Action
Move left
Move right
Jump
Cycle option
Start
Jump
Select menu item

Yoomp!

In this unique rhythm-based platformer, you guide a bouncing ball to the beat through a mesmerising assortment of suspended platforms. Some tiles will reveal special effects if you land on them so watch out! 21 levels that increase with difficulty. Avoid the gaps in and between platforms.


Starting a Game

Option Description
Start Game To begin the game with the selected options, press the start button on the joystick.
Adjust Settings To adjust settings on the menu, press the select menu item button on the joystick to select the option, and use the cycle option button on the joystick to configure it.

You can edit a series of options on the main menu before starting a game:

Current Level Number: Use this option to select the starting level to play from. The maximum level you can choose is the last level you played.

Background Option: Turning this off disables the extra background graphics around the tunnel during gameplay.

Music and Sound Effects Volume: Adjust these to your liking before starting a game. Select one of the volume sliders using the cycle option button on the joystick, and change the volume level by moving the joystick left and right, or pressing the cycle options button.

The cycling text at the bottom of the screen displays various snippets of information about the game, including the current high-score, game controls, tile descriptions, and more.

Gameplay

Yoomp puts the player in control of a bouncing ball, tasked with navigating through a 3-D tunnel while avoiding various obstacles!

Move the joystick to move the ball in a ring around the tunnel.

  • Be careful! The movement direction is relative (if you are upside down, moving the joystick right will move the ball left.)

The ball is constantly bouncing as it moves through the tunnel - to trigger a bounce with greater height and distance, press the jump button on the joystick.

  • You can combine a longer jump with a ’long-jump’ tile, resulting in an even longer jump!

The ball has a limited number of jumps that can be manually performed per level. You can move over certain tiles to regain some jumps.

Interface

  1. Player Lives
  2. Player Score
  3. Jumps Remaining

Scoring

The player earns a different number of points for landing on the various tile types in the level. For each life you have left when completing a level, you gain 100 bonus points. The player earns one point each time the ball bounces.

Tile Types

There are various tiles inside each tunnel of Yoomp, each of which change the current level in a unique way. Tread carefully on tiles you land on! Some have tiles aren’t completely safe - areas of a tile that aren’t empty can be landed on safely, but landing the ball on an empty area of a tile causes the player to lose a life.

Tile Points Description
0 Empty Tiles destroy the ball when landed on, losing the player a life!
1 - 3 Landing on these tiles is safe - you always hit a safe spot.
5 - 20 Landing on an empty area of these tiles will lose the player a life! The larger the empty area, the more points these tiles give when landed on successfully.
5 Landing on a long jump tile makes the ball move 2 tiles ahead. The long jump tile can move the player 3 tiles ahead, if the jump button is pressed when landing on one.
20 Landing on an extra jump tile gives the player an additional jump to use in the level.
20 Landing on an extra life tile gives the player an additional life.
20 A savepoint tile gives the player a checkpoint in the current level - after landing on this tile, the player will respawn here when losing a ball.
5 These tiles stop or start the tunnel’s movement.
20 Landing on a teleport tile moves the ball to the opposite side of the tunnel.
3 Landing on these tiles makes the tunnel darker or brighter.
5 Landing on a lightning tile causes the tunnel to flash briefly.
5 Earthquake tiles cause the tunnel to shake for a short period.
20 Landing on this tile in a tunnel completes the current level.