|◸ ◥||Go to Furthest Friendly Base|
|●○○○||Turn Vehicle Around|
|○●○○||Raise Winch (Helicopter)|
|○○●○||Lower Winch (Helicopter)|
Capture all terrorist bases in Battle Valley and eliminate two stolen missiles, before the countdown reaches zero. Three bases are located in each direction. Most weapons are eliminated using the helicopter, with the rest requiring the tank. Use the helicopter's winch to collect pontoons to mend bridges, or collect ammunition. Reload the tank at ammunition dumps.
The peace summit was successful. An arms treaty has been signed. All medium range missiles have been destroyed… except for two which have been captured by a group who plan to destroy the Western World unless their fellow members are released from a penitentiary in the United States.
Your task, as a mercenary employed by the United States Government, is to capture the enemy bases in their desert outpost - Battle Valley - and eliminate the two missiles.
After the game has launched, press FIRE to access the options page where you can select:
|F1||One or Two players|
|F5||Double Fire Mode On/Off|
Press the joystick FIRE button to start the game from here.
When on a base:
|INST/DEL||Transfer to furthest captured base on far side of HQ|
Controlling a tank or helicopter:
|UP/DOWN||Gun barrel up/down (tank)|
|UP/DOWN||Fly up/down (helicopter)|
|FIRE||Fire shells or rockets|
|F1-F7||F1 = slow speed, F7 = fast speed|
|SPACE||Turn tank or helicopter round.|
Using the helicopter’s winch:
|SPACE||Halts the helicopter|
Double Fire Mode
When double fire mode is set on the option pages, speed and direction can be changed using the joystick instead of the function keys. For example, to increase/decrease speed when facing right, push joystick RIGHT/LEFT and press FIRE twice quickly. To stop, centre the joystick and press FIRE twice quickly.
|Anti Aircraft Cannon||1250|
|Land Based Missile||300|
|Missiles Launch Pad||2000|
|Early Warning Station||2000|
|Anti Aircraft Gun||750|
|Rapid Fire Launcher||750|
The player starts off at his central HQ and his aim is to progress from there to capture all enemy bases, three located in either direction. Then the two missiles have to be destroyed in their silos, found beyond the two farthest bases. This must all be completed before the countdown reaches zero, otherwise the missiles will be launched and the world destroyed.
In between the bases lie many different weapons, which steadily increase in speed and complexity as more ground is covered. Most of the weapons can be eliminated by using the helicopter. The remainder must be destroyed using the tank. Note that the enemy bases and the missile silos themselves can only be destroyed by the tank.
The helicopter has a winch which is used to collect pontoons for mending broken bridges or to collect extra ammunition from rooftops. The tank collects ammunition when it is halted on the grid at an ammo dump.
PROGRAM: Simon Wellard GRAPHICS: Mark Washbrook MUSIC AND SOUND EFFECTS: Jeroen Tel, Charles Deenan