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California Games

Welcome to California. Hit the beaches, parks and streets, and go for trophies in half-pipe skateboarding, footbag, roller skating, surfing, BMX bike racing and flying disk throwing. Read the full online instructions on how to compete in the most totally awesome games in the world.


“Hey, thrasher.' Dontcha ever wear knee pads?” “Didja see that? He caught some air on the half pipe! Radical!"

Welcome to California. Home of the most radical sports in the world. Rad, bad and aggro. You’re about to hit the beaches, parks and streets of the Golden State to go for trophies in every thing from surfing to hike racing.

CALIFORNIA GAMES gives you the hottest sports. And the most aggro competition . You even get to pick your own sponsor. So pull on those knee pads. You’re about to get into the most fun you’ve had since Mom hid your skateboard. CALIFORNIA GAMES is going to take you from the surf to the turf. From the pipe to the parks. Are you gonna love it, or what?

We’ll start you off in the heart of Hollywood, with skateboards in hot competition on the radical Half Pipe. Then we’ll rocket up to San Francisco for the high-fying Foot Bag and some really wild footwork. After that, it’s down to the beach for two of the coolest sports we’ve got in California. There’s an awesome Roller Skating obstacle course, followed by the king of coastal competition. Surfing. You’ll be shooting the tube and carving the biggest breakers around.

Over at the dirt track, you’ll pump the pedals of a BMX racing bike. And your moves had better be bad. For the grand finale, you’ll go to Yosemite where you’ll be flinging the fantastic Flying Disk. That’s six massive events. You’re gonna have your hands full. Not to mention your feet.

You’re about to get into the w ildest games of them all … CALIFORNIA GAMES. It’s only, like, the most totally awesome game in the world.


CALIFORNlA GAMES is a challenge of skills for one to eight players. The object of the games is to win trophies in each individual event. Players can also compete for the top trophy in overall competition.

CALIFORNIA GAMES includes six exciting events: Half Pipe Skateboard, Foot Bag, Surfing, Skating, BMX Bike Racing and Flying Disk. You can practice or compete in any single event, compete in all the events, or even set up your own competition using events that you choose yourself.

Each player chooses a sponsor for the competition. You are judged on each event and a record is kept of your score. Trophies are awarded to the top scoring competitors.

lf you break an event record, CALIFORNIA GAMES will save your name and display it on a special high score screen. Improve your skills in each event, compete with your family and friends and become a California Champion.

Starting Play

When the CALIFORNIA GAMES title screen appears, press the FIRE button on your joystick to continue to the menu screen. The CALIFORNIA GAMES menu offers a choice of six options. To make a selection, use your joystick to move the cursor to your choice, then press the FIRE button. You may also select an option by typing the corresponding numbered key.

OPTION 1: Compete in All the Events

Compete in all six events. The number of trophies awarded to each player is tallied as you compete, and a special trophy is awarded to the overall champion at the conclusion of the last event. You’ll compete in the events in this order: HalfPipe Skateboard, Foot Bag, Surfing, Skating, BMX Bike Racing and Flying Disk.

Note: You can press THEC64 Joystick TR button instead of RETURN in the following instructions.

  • You’ll first be asked to enter your name and pick a sponsor.
  • Type your name on the keyboard and press the RETURN key .
  • Use the joystick to move the cursor to the sponsor of your choice, then press the FlRE BUTTON to pick that sponsor.
  • Repeat the name and sponsor selection for each additional player (up to eight). When all players' names and sponsors have been entered, press the RETURN key again.
  • A verification screen will appear. If all the names arc correct, select YES with the joystick and press the FIRE button, or type A. If you need to make any changes, select NO or type B.

OPTION 2: Compete in Some Events

Similar to Option 1, but you compete in the events of your choice.

  • Choose the cvent(s) by typing the corresponding numbered key or by moving your joystick and pressing the FIRE button.
  • The events you choose will be displayed in purple.
  • When you are finished choosing the events, move the cursor to the word DONE and press the FIRE button.

OPTION 3: Compete in One Event

Similar to Options 1 and 2, but you compete in any single event of your choice.

  • Choose the event by typing the corresponding numbered key or by moving your joystick and pressing the FIRE BUTTON.

OPTION 4: Practice One Event

  • Choose the event by typing the corresponding numbered key or by moving your joystick and pressing the FIRE BUTTON. No scores are kept during practice rounds.

Screenshot 08

OPTION 5: View High Scores

  • Displays the highest score recorded in all events, with the name of the player who achieved each record.
  • Press the FIRE BUTTON to return to the menu.

OPTION 6: View Title Screen

  • Displays the title screen and credits.
  • Press the FIRE BUTTON to return to the menu.

The Games

Half Pipe Skateboarding

It’s time to get air on the half pipe. Skateboarding is definitely an awesome event, combining strength and coordination - often with amazing results. You’ll be riding a skateboard in a specially built half-pipe. You’ll have a 1:15 minute time period, or three falls, to build up speed and successfully complete stunts. Points are awarded for each stunt, and the highest score wins the event.


The object of the half-pipe event is to ride the board back and forth on the ramp, performing stunts with proper timing and execution.

  • Press the FIRE button to launch your board and start the event
  • To gain speed, move the joystick UP when the skater is going up the side of the ramp, then move the stick DOWN when the skater is going down
  • To perform a stunt, move the joystick as shown in the diagram. Pay attention to timing, because you’ll fall if you move the stick too soon, too late, or if you hold it too long. After three falls, the event is over.

Screenshot 01

  • To start a kick turn, move the joystick as indicated on the diagram above. Earn maximum points by waiting until the last moment to start the turn, and holding the joystick until the moment before you’d wipe out
  • To start an aerial turn, tap the joystick in the direction indicated above. To perform this move successfully, you must be in the air off the edge of the ramp before tapping the joystick
  • To perform a hand plant, press and hold the FIRE BUTTON just as you reach the top of the ramp. The skater will plant his hands and flip the board over his head. Wait to release the button until the board arcs over and returns to the ramp. Earn maximum points for pressing the button at the last moment, and releasing it at the last moment


You score points for each stunt completed successfully. Your score increases with the amount of risk you take. For example, if you hold a turn until the last moment, you get more points than if you pull out early when it’s safer. Some stunts are more difficult and earn higher scores than others.

Stunt Minimum Maximum
Kick Turns 100 300
Hand Plants 400 700
Aerial Turns 400 999


It’s irnportant to build up the right amount of speed before trying a stunt. You can gain speed by doing a “fakie.” To fakie, hold the Joystick UP or DOWN for the full duration of the ramp (from top to bottom). Remember that you’ll wipe out if you go too fast. Above all, be sure to get plenty of practice on the half pipe. This event takes experience to get the timing down just right.

Foot Bag

This is probably the most laid back event, but don’t lose your cool, it isn’t easy. The Foot Bag event is like juggling with your feet. In this event, you have to keep a juggling bag in the air for 1:15 minutes, without using your hands. Success is all in the timing. If you time your kicks correctly, you’ll keep the bag bouncing high in the air. Score extra points by performing stunts. The highest score wins the event.


Hacking at the sack with your feet, knees and head, you must try to make as many kicks as you can before time runs out. And remember, you get extra points for every stunt you perform.

  • Press the FIRE button to kick the bag into the air and start the event
  • As the bag falls back toward the ground, press the FIRE button to kick again just before the bag reaches your foot
  • To perform a head butt, press the FIRE button just before the bag drops below the level of your head
  • Move the joystick as indicated in the diagram to control other movements.

Screenshot 02

  • Several types of kicks are possible, including inside kicks, outside kicks, jumping reverse kicks, knee kicks and back kicks
  • To perform different types of kicks, move to new positions underneath the bag while it’s in the air. For example, move to the right so the bag will drop next to you (but not too far). Now press the FIRE button when the bag approaches and you’ll perform an outside kick
  • Other kicks are performed by positioning yourself in different ways. Discover the ways to perform all the kicks by trying various movements during practice


You earn points for each stunt or kick performed successfully. More difficult stunts, like turning around while the bag is in the air, earn higher scores. You lose time if you drop the bag or kick it off the screen. You also earn points for consecutive kicks completed without allowing the bag to touch the ground. Earn bonus for catching the sack when thrown from off-screen. Here are some stunts to try by combining different kicks and moves:

Type Points Description
Any Kick 10
Half Axle 250 Any two kicks with a half spin in between
Full Axle 500 Any two kicks with a full spin in between
Horseshoe 500 Left back kick + right back kick
Jester 2000 Left jumping kick or right jumping kick
Double arch 2500 pts Left outside kick + right outside kick + left outside kick
Doda 5000 Left outside kick + head butt + right outside kick
Off Screen Catch 1500


The more complicated kicks and stunts you can complete before time runs out, the higher your score will be. Special bonus points are awarded for variety, so use as many different stunts as you can.


Surfing began as the sport of Hawaiian kings; now it rules the California coastline. From Santa Cruz to Rincon Point, surfers and their colourful boards dot the miles of sun-splashed beaches. And you’re about to join them. You’ll shoot the curl, shred the tube and probably even eat a little sand (when you wipe out). It’s going to be hot.

You’ll be there. And you’ll be awesome.


Competition surfing is a game of staying near the curl of the wave and manoeuvring your board smoothly at high speeds. Ride the face of the wave, moving back and forth, in and out of the tube. “Use” as much of the wave as you can before your ride comes to an end.

Screenshot 03

  • Press the FIRE button to catch a wave and start the event
  • Hold the joystick LEFT to avoid wiping out at the beginning of your ride
  • To steer the board to the surfer’s left, move the joystick LEFT
  • To steer the board to the surfer’s right, move the joystick RIGHT
  • Hold the FIRE button down to make sharper turns. Note that sharp turns slow you down
  • If you go too close to the bottom of the wave, you’ll either wipe out or end your ride by leaving the wave
  • To end your ride cleanly, go over the top of the wave
  • If you go over the top of the wave and turn your board around in the air, you can catch the wave again (but you’ll wipe out if you come back down at a bad angle)
  • You’ll get 1:30 minutes for the event or 4 wipeouts. You earn more points for longer rides, so try to ride each wave as long as you possibly can


You’re scored for the length of your ride, the number of turns you make and your speed each time you turn. You also earn high points from the judges for riding in the tube (underneath the curl of the wave), and riding near the break. “Catching air” scores extra points: ride up to the top of the wave until the end of your board clears the crest, then turn and continue your ride.


Your final score is based on how well you “use” the wave. Riding along straight, far out in front of the break counts for very little. Take risks. The more risks you take to do your stunts, the more points you will earn.

Making cutbacks (180-degree turns), moving up and down the wave and doing 360’s (complete circles) all earn high scores. Earn maximum points for high speed turns, especially if you complete them near the top of the wave or near the break.

Roller Skating

Roller skating is hot. Anyone can skate and almost everyone does, with a feeling of freedom unlike any other sport. And CALIFORNIA GAMES skating is as radical as you can get. The trick is to skate down a beach boardwalk without falling. You’ll have to avoid cracks in the side walk, grass, sand, puddles of water, shoes lying in your path and more. You’ll have to squat to miss flying beach balls. You’ll even have to jump over missing pieces of the sidewalk!


The object in roller skating is to avoid the obstacles and cover the course in the best possible time, with as many stunts as you can perform during the event.

  • Press the FIRE button to start the event
  • To begin skating, roll the joystick to the UP position. Then roll the joystick to the DOWN position. Continue rolling between these two positions to gain speed
  • Move the joystick as shown in the diagram to perform other skating moves.

Screenshot 04

  • To squat, press and hold the FIRE button
  • To jump, release the FIRE button
  • Try to avoid all the obstacles. You’re allowed three falls. On the third fall you are disqualified and your race is over.


Score points for each obstacle you avoid. Earn double points for jumping over obstacles. Earn the highest scores for 360’s while jumping obstacles.

Type Points
Avoiding Obstacles 10 - 30
Jumping Over Obstacles 20 - 60
Spinning Jump Over Obstacles 40 - 120


You’ll score points for each object you successfully avoid or jump over, so be careful - speed is less important than staying on your feet.

Remember that you earn points for spinning jumps over obstacles (jumping and spinning at the same time). Complicated moves lead to high scores. But be careful not to fall more than twice, or you’ll be out of the competition.

BMX Bike Racing

BMX stands for Bicycle Motocross. It also stands for radical action and challenging competition. ln this event, riders use strong, lightweight bicycles to race on an action\xB7packed course in the California desert. There are plenty of jumps, bumps and dips. (Rows of low bumps arc called “Whoop-ti-dos.") You’ll need speed, a good sense of timing and a heavy dose of endurance.


The object is to cover the course in the fastest possible time, performing stunts and avoiding or jumping over obstacles. The fastest daredevil rider will win the event.

  • Move the joystick RIGHT to start the event
  • Move the joystick UP to steer left
  • Move the joystick DOWN to steer right
  • Move the joystick RIGHT repeatedly to increase your speed
  • Press the FIRE button to jump
  • Move the joystick LEFT to do a wheelie
  • To begin a jump, move the joystick LEFT as you ride onto a hill or ramp.

When you’re in the air, use the joystick to perform stunts:

  • Move the stick UP to do a table top. Hold the stick as long as possible then release the joystick to put the bike down.
  • Move the stick DOWN to do a 360-degree turn.
  • Move the stick LEFT to do a backward flip.
  • Move the stick RIGHT to do a forward flip.

Timing is important to perform stunts and jumps. You must time the start and finish or each move to complete it successfully. If you’re not back in a “centered” position by the time you land or complete your stunt, you will crash.

  • You’re allowed one “serious” fall or three “easy” falls before you’re out of the race. If you flip and fall on your head, it’s a serious fall
  • At the end of the course, press the FIRE button to stop. You earn bonus points for stopping on the finishing pad.

Screenshot 05


Try to complete the course within the 2:00 minute time limit. The faster your time, the higher your score will be. You also get points for each stunt, with bonus points for holding stunts as long as possible. Here’s a table of the minimum and maximum points awarded for each stunt:

Stunt Minimum Maximum
Wheelie 100 200
Jump 200 400
Table Top 500 1000
360 Turn 1000 2000
Backward Flip 1500 3000
Forward Flip 3000 6000

STRATEGY: When you complete the course, you get 60 points for each second Ieft in the time limit. So finishing the course in the fastest possible time is important, but the highest scores go to the riders who perform the most daring stunts. Make a 6000-point forward flip, and you’ve probably got a lock on the first place trophy.

Flying Disk

To serious competitors, the plastic saucer invented by two Californians in 1947 is called a “flying disk.” Of course, you may know it by another name. Originally spelled Frisbie, the disk’s most popular name originated at Yale University, where students first started tossing empty pie plates made by the Frisbie Pie Company one hundred years ago. Now moulded from light and flexible plastic, the flying disk is a common sight whirling through the air at beaches and parks everywhere in California, and it’s the perfect challenge of skill and timing to wind up the competition in CALIFORNIA GAMES.


The object of the Flying Disk is to throw accurately to the catcher at the other end of the field. Score extra points for difficult catches.

  • Press the FIRE button to start the event
  • You get three attempts to throw and catch the disk
  • Try to throw the disk far enough to reach the catcher standing at the other end of the field.
  • Use the bar at the bottom of the screen to make your throw. The bar has three colours: red, yellow and green. Use the green area for the most powerful throw
  • Tap the joystick LEFT to start swinging your arm back. When the needle reaches the green section of the bar, tap the stick RIGHT. When the needle reaches the green section on the right side of the bar, tap the stick LEFT again to release the disk
  • The display at the top of the screen helps you move the catcher to intercept the disk after it has been thrown
  • As the disk flies across the field, move the joystick LEFT or RIGHT to run toward the point where you think the disk will land
  • To catch the disk, you must meet it with your hands. Note that your hands are extended only when you’re running or diving
  • To attempt an overhead standing catch, hold the joystick UP to reach up for the disk
  • To dive after the disk, press the FIRE button.

Screenshot 06 Screenshot 07


Points are awarded for the throw and the catch. For the throw, score points with the accuracy and height of the toss. The fewer steps the catcher has to run to meet the disk, the more points arc awarded for the throw. Points are scored for catching the disk as follows:

Points Action
150 pts A catch while running right
250 pts A catch while running left
250 pts A catch while diving right
350 pts A catch while diving left
350 pts A catch over your head


Throwing accuracy is the key to winning the Flying Disk (of course, it also helps to make a good catch!). To get the best possible score, throw the disk so the catcher doesn’t have to move far to reach it, then make a diving catch or an overhead catch.



After every event, trophies are awarded with the names and sponsors of the top finishers in the order they placed.


If the players compete in all six CALIFORNIA GAMES events, a final trophy is awarded to the Champion of the games based on the total number of points awarded.

Position Points
First Place 5 points
Second Place 3 points
Third Place 1 point

The points are totaled after all events have been completed, and the player with the most points is the California Champion.

Event Records

If an event record is broken or tied in any event, CALIFORNIA GAMES saves the name of the record-breaking player. The records are displayed on the Event Records screen. If a new record is set for an event, the previous record is erased and the new information appears in its place.


GRAPHICS: Jenny Martin, Suzie Greene, Sheryl Knowles, Paul Vernon
DESIGN: Kevin 'Fuzzy' Furry, Chuck Sommerville, Jon Leupp, Ken Nicholson, Kevin Norman
MUSICIAN(S): Chris Grigg, Gil Freeman