Joystick | Action |
---|---|
UP | Up |
DOWN | Down |
LEFT | Left |
RIGHT | Right |
◯ ⬤ | Fire |
⬤ ◯ | Fire |
◸ ◥ | Fire |
◤ ◹ | Fire |
You are the last cyberdyne warrior. Locate droids on each of three planets and return them to the satellite. Destroy inhabitants with your machine gun to reach the droids. Purchase energy by collecting coins and transporting to the satellite with a droid. Delay the droids activated self-destruct mechanisms to get you more time.
The game is based around 3 planets, each with an orbiting Prison Satellite. For each satellite captive droids escape and, using on board transporters, beam down to the planets below. As the transporters were built for humans only, the droids self destruct mechanisms are accidentally activated. Unless the droids are recovered within the time limit, the planet will be destroyed and you with it.
You are the last CYBERDYNE WARRIOR and it is up to you to locate the droids and return them to the satellite. There are numerous inhabitants who may have to be destroyed in order to reach the droids. You have at your disposal a machine gun which can have its speed and calibre modified, with extra ammunition also available. It is possible to delay the time before the droids self-destruct and you may also purchase energy which may have been lost coming into contact with planet inhabitants.
In order to purchase items you must collect money from the planet and transport to the satellite, with at least one droid. From there you are presented with a menu of items which you may buy. You then return to the planet to continue your mission until all the droids are recovered.
Strobe Mode
Before pressing FIRE to start, you can activate ‘strobe’ mode by pressing Space. A strobing bar appears behind ‘PRESS FIRE TO START’ to confirm. Strobe causes the screen to pulse when the player fires, or kills an alien. It is off by default.
Entering the Game
Pressing FIRE will start the Attract Sequence, and pressing FIRE after the Warrior’s visor has lowered will enter the game. (If FIRE is not pressed from the Attract Sequence, it will carry on and when finished enter the game automatically).
Key | Effect |
---|---|
RUN/STOP | Enables pause. Move the joystick or press FIRE to continue |
Q | Quits the current game |
Listed below is a table showing how to control the warrior:
Warrior Movement | Joystick Movement |
---|---|
Run left | LEFT |
Run right | RIGHT |
Jump | UP |
Duck | DOWN |
Fire | FIRE |
Status | Description |
---|---|
SCORE | This constantly displays the players score (six figures) |
STAGE | Each of the three planets is one stage and its displayed here |
ENERGY | The bar reduces as your energy depletes from collisions and fatigue |
MM | Indicates the current calibre of your weapon (see below) |
TIME | This constantly decreases, showing the time left to detonation |
AUTO | The automatic grade of your weapon (1 = slowest shot speed, 7 the fastest) |
AMMO | Bottom-left shows the number of magazines and bullets within remaining |
MONEY | The amount of money collected so far |
LEDs | These squares show the number of droids required to complete the current stage |
As the calibre MM value increases, so does the strength of your gun (i.e. aliens will be defeated quicker). The sizes may be one of the following values:
Size | Description |
---|---|
4MM | Smallest size, weakest impact |
6MM | Medium impact |
8MM | Largest and most powerful impact |
There is a shop present on board the satellite which will enable you to modify your status. Upon entering the shop they will be presented with the following menu:
Item | Cost |
---|---|
ENERGY | 50 |
AMMUNITION | 100 |
TIME | 150 |
AUTO | 200 |
CALIBRE | 300 |
Pushing UP/DOWN on the joystick will move the menu bar up/down, and pressing FIRE will purchase the item. Purchasing will only be permitted if you have enough money and the current item is not already at its maximum grade.
Purchasing Energy will increase your energy level by 10% of its maximum amount.
Extra magazines may be bought by selecting the Ammunition option, adding 5 magazines per purchase.
The current time to detonation may be delayed to a maximum of 999 seconds by buying Time.
The speed that your weapon fires when the fire button is pressed may be adjusted by selecting the Automatic option, increasing the current grade by 1 (maximum being 7). The higher the grade, the faster the gun will fire.
Calibre will modify the power of the player’s weapon. in effect, enabling you to destroy planet inhabitants with fewer shots.
You will be returned back to the planet (and the game) if the Quit option is selected, or if the shop timer reaches 00.
PROGRAMMER: John Rowlands
MUSICIAN: Steve Rowlands
THANKS: Rob Ellis, Andy Smith