product-image

Controls

Joystick Action
UP Up/Jump
DOWN Down
LEFT Left
RIGHT Right
◯   ⬤ Fire
⬤   ◯ Fire
◸   ◥ Pistol
◤   ◹ Fire
●○○○ Machine Gun
○●○○ Laser
○○●○ Rocket Launcher

Hawkeye

Play as the synthetic life form called Hawkeye, released into the wilderness to defeat the Skryksis and reclaim the planet Xamox for its people. Collect puzzle pieces scattered around the 12 levels. Watch the winking eyes of either hawk head, giving clues as to where the next piece appears. Collect weapons and ammunition as you seek revenge.


Scenario

The last surviving chance for an ancient race: HAWKEYE.

The ultimate 12-level arcade combat experience, combining perfect parallax scrolling with amazing animated graphics and aurally exciting sound. Featuring Mix-E-Load II and a complete animated storyline.

Can you control the power of HAWKEYE?

The Power is There

Introduction

Xamox, a planet on the edge of the Milky Way, is home to an almost perfect civilisation. But a race of Nomads concerned with Galactic pirate security - the Skryksis - found the Xamoxians too perfect. In the time of Naron, the Skryksis forces invaded Xamox, viciously destroying its perfect race and making a base on Xamox, constructing radiation plants.

A few Xamoxians survived the attack and went into hiding in underground chambers, vowing to seek revenge against the Skryksis.

Working for generations, the survivors developed a synthetic left form (SLF), half-robot, half-human - specifically designed to break through the heavily-guarded sectors leading to the radiation plants.

Now the SLF is completed, but the controlling processors are not considered fast enough to let it enter into combat with the enemy environment on its own. However, its mind is in synchronisation with the movements of the Xamoxian battling droid which remote-controls the SLF.

The SLF is HAWKEYE - and now is the testing time as HAWKEYE is released into the savage wilderness of New Xamox. The power is there…


Playing the Game

Screenshot 01

The aim is to collect all the puzzle pieces scattered about each of the 12 levels. The eye of either hawk head - on the left or right of the screen - winks in the direction of the next piece to be collected.

When all the pieces are collected a jingle sounds and HAWKEYE should be manoeuvred to the far right of the level to complete it.

In-game Controls

On the Title Screen:

Key Function
F1 Toggle in-game music/SFX
F3 Toggle Demo Mode on/off

… or use buttons TR and A THEC64 Joystick.

Press FIRE to start the game.

Key Action
Run/Stop Pause game (FIRE restarts)
T Title Screen (if paused)

HAWKEYE’s directional movement is controlled via the joystick.

To jump, move the joystick UP and HAWKEYE moves diagonally up left or right as long as the joystick is pushed in the appropriate direction. Jumps of different lengths are possible.

There are four deadly weapons to choose from, all displayed in the window to the left of the display panel.

There are two ways to select weapons. Hold down FIRE until the icon glows and then move left or right to select the armament you want. Or select the required weapon by depressing the function keys (or using buttons TR, A, B and C on THEC64 Joystick):

Key Weapon
F1 Pistol
F3 Machine Gun
F5 Laser
F7 Rocket Launcher

The pistol is the first weapon option and has unlimited ammunition but inflicts little damage on the larger monsters. All other weapons are increasingly more powerful but have limited ammunition (the level of ammo is displayed as a bar underneath the selected weapon item).

Diagonally left of the weapons are three lights - when they go out, one of the weapons is out of ammunition. Additional ammunition is collected during the game and fully restored at the beginning of each level. When GAME OVER appears you have the option to practice the level on which HAWKEYE was defeated.

Screenshot 02


Credits

Occasioned by THALAMUS and THE BOYS WITHOUT BRAINS,
who are from a forgotten mountain range in Holland and are:

MARIO VAN ZEIST - Programming
JACCO VAN T'RIET - Graphics
ARTHUR VAN JOLE - Graphics
JEROEN TEL - Music
CHARLES DEENEN - Music Mix-E-Load and sound FX
ROBIN LEVY - Loading screen

With help from:

Paul Cooper & John Harries
(Production, really clever ideas and the duo who gave a whole new meaning to the 
word 'schedule')
Franco Frey (loadsamoney)
Oliver Frey & David Western (lush arty bits and patience)
Richard Eddy (creative hype)
Petra And Mirjan (recreational inspiration).

Humble thanks to:

Stavros (he has his pride)
Lennart
Wim
Dennis
Barry
Yip
Paul
Phil.

PRODUCED BY PAUL COOPER FOR THALAMUS