Joystick | Action |
---|---|
UP | Up |
DOWN | Down |
LEFT | Left |
RIGHT | Right |
◯ ⬤ | Fire |
⬤ ◯ | Fire |
◸ ◥ | Pause mode |
◤ ◹ | Fire |
You are stranded, trying to get home. Destroy the strange hive structures, avoid the worker cells that create them and collect each starcell from the centre. Each level contains a different number of starcells. There are 16 star systems in total, each with multiple levels. Complete an entire star system to play a bonus game, then head to the next system.
Far from home… far from… Hunter’s Moon…
Memlog Hunter.10/thmw1:
‘Lost in space. Surrounded. Strange structures that build themselves - hive-like. And at their core alien starcells … Must get home. Back to Hunter’s Moon. Must … survive! Am attacking now - full thrust - cannons locked in - FIRE!’
*Little do you know what you face: 128 levels of galactic mayhem. Hope you are a CLEVER psychoblaster - or else … *
Memlog Hunter.9/thmw1:
‘Neat, my little ship. Good name: Hunter. Small and nifty, and it packs some punchy fire power. I’m damned well going to need it, aren’t I. Got a little carried away putting Hunter through its paces. Never took that Black Hole seriously enough. Warped me straight here, or where?
‘All I can see are endless crystal constructions, hive-like cities in space surrounding what look like starcells. On-board comp tells me they control those workers which seem to endlessly reconstruct the cities… Oh, yes, I’ve had a quick exploratory foray into the nearest hive. It was quick, because some of those workers shoot back. Any damage I caused is repaired already, and the hive sits there gleaming and glistening like new.’
‘On-board comp tells me that the only way home is to take on each and every one of these crystal cities. Some hope! But then, do I want to get back? Hell, I can’t just sit here, admiring the view, can I? They don’t call me psychoblaster for nothing-I’d better prove them right…’
Hunter’s Moon is divided into 16 star systems, each with a number of levels. To finish each level, you must collect all starcells (visible on radar). Energy from starcells gives temporary immunity from spores launched by defending cells. Single white worker cells will repair the cities but cannot be destroyed.
When all levels within the current star map have been completed, you automatically enter the Bonus Game. Here you will gain a Perma-shield, and will be awarded an extra craft if you can destroy all eight workers. Perma-shields are selected from the in-game menu and shield you from spores for the duration of that level.
When you enter a level, one starcell on the radar will be flashing. If you collect this starcell before the Status Symbol counts down to zero you will gain one co-ordinate for Loopspace. When you have either completed the system or gained all four co-ordinates you will enter the Bonus Game. Collecting Loopspace co-ordinates allows experienced players to skip levels.
On the title screen:
Joystick | Action |
---|---|
LEFT | One player game |
RIGHT | Two player game (1 or 2 joysticks) |
UP/DOWN | Increase/Decrease volume of title music |
Press FIRE to start the game.
In the game:
Key | Action |
---|---|
Run/Stop | Pause (fire restarts) |
Q | Quit game (if paused) |
Fire | Resume game (in pause mode) |
Joystick | Action |
---|---|
UP/DOWN/LEFT/RIGHT | Access in-game menu (if paused) |
FIRE | Select menu option and resume game (if paused) |
INFOBARS (bottom of screen, left-to-right)
ENGINES: Allows you to change the engine type (Retros, Cruise, or Turbo). Each engine type has different characteristics - experiment to find one that suits.
RESPRAY: Change the colour of the ship (Silver, Cobalt, Gold or Custom).
SHIELDS: Activate Perma-Shields (immunity from spores)
OFF-DUTY: Enter the Off-Duty Mode; here you can use the joystick to change the co-ordinates and create relaxing patterns and psychedelic effects.
MARTIN WALKER: Game design, graphics, coding & sound fx
ROBIN LEVY: Loading screen & final graphic sequence
MATT GRAY: Game soundtrack
PAUL COOPER: Production & inspirational input
OLIVER FREY: Cover artwork & layout
FRANCO FREY: Further financial inducement
CYBERDYNE SYSTEMS: Loader & technical backup
MIKE CONLAN: Encouragement for the hunter
PRODUCED BY PAUL COOPER FOR THALAMUS