product-image

Controls

Joystick Action
UP Up
DOWN Down
LEFT Left
RIGHT Right
◯   ⬤ Fire
⬤   ◯ Fire
◸   ◥ Fire
◤   ◹ Fire

Jumpman 2

Successfully complete twelve increasingly difficult levels while trying to obtain the best score. Defusing the bombs on each level would be easy, if it wasn't for the dangers delivered by the Alienators! Avoid their infuriating interference to become a master Jumpman.


Scenario

On the far side of Jupiter lies the Jupiter Command Substation, a valuable outpost of planet Earth. The ALIENATORS, dreaded enemies from beyond our solar system, have already attacked Jupiter Command Station and are now invading the Substation! Can it be saved?

Jumpman. Jupiter’s super secret agent, is desperately trying to restore communications at the Command Station. As the promising apprentice to Jumpman, you, JUMPMAN 2, have received an emergency request to drive back the ALIENATORS. You must defuse the bombs planted throughout the Substation’s 12 levels before they explode, crumbling the outpost instantly. Your speed, jumping ability and courage are your only weapons against the enemy.

Using your Joystick, you must move JUMPMAN 2 up and down the ladders, ropes and elevators to reach the bombs. Push your joystick button to activate JUMPMAN 2’S jet boosters to leap away from eleclrocution traps, moving walls and ever-present bullets. GOOD LUCK! Jumpman — and the entire planet — are counting on you.

ABOUT THE GAME…

Jumpman 2 is a game full of variety and suspense. There are 12 different game levels and from one to four players may play. In addition, there are 8 speed levels - you can choose how fast or slow you want Jumpman 2 to move.

Screenshot 01

The object is to successfully complete all 12 game levels, scoring as many points as you can. You must try and defuse every bomb on each level… before all your lives are lost to the many dangers delivered by the ALIENATORS.

GETTING STARTED

Once you turn the power ON, an introduction screen will appear. Select the number of players (1-4) by rotating your Joystick in all eight directions to change the number. Press FIRE to select the currently shown number.

Screenshot 00

If you wish to restart the game at any time, press the RESTORE key, or press the MENU button on THEC64 Joystick then select EXIT and launch the game again from the carousel.

CHOOSING JUMPMAN 2’S SPEED

To enter the desired speed for each player, rotate the Joystick in all eight directions to change the number (1-8), then press FIRE. The fastest speed is 1 and the slowest is 8. Once a player selects a speed, the speed is in effect for the duration of the game and cannot be changed. Experiment - play games at different speeds until you can successfully maneuver Jumpman 2 at top speed. When all speeds are selected, the game will begin.

PLAYING THE GAME

In the beginning, the game levels 1-12 are played in sequence. If the player(s) completes all 12 levels, the game will then select random levels and the player(s) may continue to play until all their Jumpmen have been defeated.

Screenshot 02

When there is more than one player, players are prompted before their turns. Each player starts with four Jumpmen (or “four lives”).

An additional Jumpman is awarded every time a player scores 7.500 points. When a player successfully completes a level by defusing all the ALIENATOR’S bombs, or if all of his or her Jumpman 2s have been wiped out, the joystick is passed on to the next player (The player will begin at the same level.) If all of a player’s Jumpmen are killed before he or she completes a level, the player is eliminated from the game. Players who have completed a level and have Jumpmen remaining will move on to the next level.

MOVING JUMPMAN 2

You move your Jumpman with your joystick. Pushing your stick FORWARD/UP makes him climb up ladders. Pulling your stick BACKWARDS/DOWN towards yourself makes him climb down ladders. Push the stick LEFT, he moves left, to the RIGHT, and he moves right.

Jumpman 2 leaps when you press the FIRE button. If the stick is pushed FORWARD/UP, he will jump straight up (often a necessary maneuver when a bullet comes your way)!

Screenshot 03

When you press the FIRE button and simultaneously push the stick to the RIGHT, Jumpman 2 will leap to the right. Press the FIRE button and push the stick LEFT, and Jumpman will jump left. But, beware - if Jumpman 2 leaps short of the structure he is trying to reach, if he jumps off the screen or falls lower than the level from which he started, KABAM… another life will be lost.

SCORING

When your Jumpman 2 reaches a bomb and defuses it, you score 100 points. (Jumpman 2 must actually touch the bomb in order to defuse it.)

After you have successfully completed a level, additional bonus points are added to your score for each Jumpman you have left. The number of points you win varies from level to level. Bonuses range from 25 points on Level 1, to 300 points on level 12.

SPECIAL HINTS

UP ROPE

Screenshot 05

Jumpman 2 automatically climbs up. He can’t go down this rope.

DOWN ROPE

Screenshot 04

Jumpman 2 automatically climbs down. He can’t go up this rope.

CREDITS

Game Design, Program & Music - Randy Glover