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Controls

Joystick Action
UP Up
DOWN Down
LEFT Left
RIGHT Right
◯   ⬤ Fire
⬤   ◯ Fire
◸   ◥ Jump
◤   ◹ Fire
●○○○ Sit/Stand
○●○○ Hit
○○●○ Understand

Skool Daze

You must get your school report out of the staff room safe. Each school master knows one letter of the four-letter combination. Hit all of the shields hanging on walls then somehow force each master to reveal their letter. However, some shields seem too high. Work out the combination order, open the safe then stop the shields from flashing to win.


Scenario

In the role of our hero, Eric (or any other name you decide to call him and the rest of the cast), you know that inside the staff room safe are kept the school reports. And, being Eric, you realise that yoo must at all costs remove your report before it comes to the attention of the Headmaster.


Playing the Game

Screenshot 01

The combination to the safe consists of four letters, each master knowing one letter and the Headmaster’s letter always coming first. To get hold of the combination, you first have to hit all the shields hanging on the school walls. Trouble is, this isn’t as easy as it looks. Some of them can be hit by jumping up. Others are more difficult. You could try and hit a shield by bouncing a pellet off a master’s head whilst he is sitting on the ground. Or, being Eric, you may decide to knock over one of the boys and, whilst he’s flattened, clamber up on him so that you can jump higher.

O.K. so all the shields are flashing wildly, disorientating the poor masters. Knock them over now and, before they can stop themselves,they’ll reveal their letter of the code. All except for the history master, of course, who because of his great age and poor eyesight can’t be trusted to remember. His letter has been implanted into his mind hypnotically. To make him reveal it, you must first find out the year he was born (which, in case you are wondering, changes each game). Then, creep into a room before he gets there and, if the board is clean, write it on the blackboard. When he goes into that room and sees his birth-date he will, as if by post-hypnotic suggestion, give away his letter.

Now that you know all the letters of the combination, all you have to do is work out which order they go in. You know that the Headmaster’s letter is always first, but as for the other three…. you’ll just have to try the various possibilities. Find a clean blackboard and wnte out a combination.

Screenshot 02

Rush back to the staffroom and jump up to reach the safe with your hand. If nothing happens, then the combination must be wrong, so you’d better find another clean blackboard and try a different one.

With the safe open, your troubles still aren’t over, as the flashing shields are rather a giveaway. To stop them flashing, you now have to hit all of them again.

Done it? Congratulations! You are now allowed, along with all your friends, to move on to the next class at school. But remember, there will be reports at the end of this term …

Screenshot 03


Hints

Stand in the correct place on the stairs to shoot some shields. Other shields can be hit just by jumping beneath them. Others must be hit by deflecting shots off people as they lie on the ground, having already been hit by a pellet.

If you write on a blackboard (press ‘W’ on the keyboard to begin), press RETURN to finish writing. Line up with a desk and press button A (Sit/Stand) to sit down in the class. If you end up on the floor for any reason, press button A (Sit/Stand) to get up again.

If someone tells you something and asks you to press U at the end, press button C to confirm that you understand.


Credits

PROGRAMMER: Microsphere