Joystick | Action |
---|---|
UP | Up |
DOWN | Down |
LEFT | Left |
RIGHT | Right |
◯ ⬤ | Fire |
⬤ ◯ | Fire |
◸ ◥ | Confirm Choice |
◤ ◹ | Fire |
Experience the excitement and realism of eight events: cycling, equestrian, fencing, high jump, javelin, kayaking, rowing and triple jump. Practice each event first to sharpen your skills, then choose your name, your country to represent and let the games begin. Try to win gold in every event, second place gets silver and third gets bronze.
A thousand athletes. A hundred countries. Billions watching around the world as you enter the stadium, marching confidently among your nation’s strongest, fastest and boldest young men and women. Your gaze sweeps the crowd as you realise the scope of your achievement.
You are about to compete against the world’s best athletes. The pinnacle of athletic achievement. The Summer Games.
The majesty, scope and glory of the original SUMMER GAMES’ return in SUMMER GAMES II. Now you can explore the thrill of the world’s greatest athletic competition with eight brand new events. Challenge your timing in the triple jump. Test your endurance in the equestrian arena. From fencing to kayaking, you’ll be at the heart of the action as you “go for the gold”.
Strategy, skill and determination are the qualities you’ll need to succeed. Give your best in every event. Nothing can be held back. Not if you want to be a champion. Strive for victory - if you win, the gold medal will be yours. Break the world record, and your achievement will be heralded as the greatest performance ever!
There’s plenty of time for practice, but you’d better be ready when the fanfare sounds the start of the opening ceremonies, because this is world class competition. This is SUMMER GAMES II.
SUMMER GAMES II challenges your competitive skills with a series of athletic contests for 1 to 8 players. Experience the excitement and realism of eight different events -cycling, equestrian, fencing, high jump, javelin, kayaking, rowing, and triple jump.
Practice each event first to sharpen your skills. Then choose from the 18 countries you can represent in the competition and let the Games begin!
Try to win the gold as you compete in each event. You’ll get a silver medal if you finish second and a bronze medal if you come in third. Try to win the most medals as you compete in all the events.
SUMMER GAMES II keeps scores, handles the judging, and awards medals to all the winners.
If you break a ‘World Record’, SUMMER GAMES II will save your name and display it on a special World Records screen.
So get ready to give it your best. The thrills and excitement of SUMMER GAMES II are about to begin.
A spectacular opening ceremony welcomes you to SUMMER GAMES II. The lighting of the flame marks the start of the international competition. White doves are released over the stadium - a traditional symbol of peace.
Once the opening ceremony concludes, a menu screen offers you a choice of nine options. To make a selection, use your joystick to move the cursor to your choice. then press the FIRE button. You may also select an option by typing the corresponding numbered key.
This option allows the players to compete in all eight (or sixteen if you choose to also include events form the original SUMMER GAMES I - see OPTION 6) of the events; while keeping a running tally of medals awarded to each player. You’ll compete in the events in this order:
Triple Jump , Rowing, Javelin, Equestrian, High Jump, Fencing, Cycling, Kayaking
Note: You can press THEC64 Joystick TR button instead of RETURN in the following instructions.
The stadium is alive with excitement as the athletes prepare to compete in the first track and field event. The triple jump consists of three continuous, fluid actions: the hop, the step, and the jump.
Victory in this event requires strength and coordinated, fluid movement!
Note: The joystick movements correspond to the movements of your feet. (i.e. Move the joystick RIGHT to jump off from the right foot).
Single sculls is the most demanding rowing event in the Games. Alone in your boat, you confront a single opponent in head-to-head competition. Be ready to bend to the oars when the countdown reaches “GO.” Keep a steady rhythm going, because a single stroke can mean the difference between victory and defeat!
Soaring in a long, graceful arc, the javelin brings appreciative cheers when thrown with power and precision. To win, you must build up speed on the runway and choose the right moment to throw. Strive to release the javelin at the best angle for distance in flight and you’ll make a record-breaking throw!
This is the pinnacle of competition for horse and rider - a fierce test of skill and endurance. You must be prepared for anything, because even a champion thoroughbred can fall or refuse to jump. Keep a tight grip on the reins and watch out: stone walls can be dangerous!
Penalty | Reason |
---|---|
6 points | Each time you fall |
20 points | Each refusal to jump |
1 point | Every second that your time exceeds the optimal time of 50 seconds |
You can be disqualified if:
This is a very difficult event. Success requires practice and concentration
Try to anticipate the next obstacle and strive for a smooth transition from one jump to the next
The winner of this event is the contestant with the lowest score.
A cheer wells up from the crowd as you approach the high-jump bar for your final attempt. Already you have shattered the record. Two and a half meters. Now you are striding toward a bar set even higher. Gather your strength and feel your legs explode as you soar over the bar!
You need good strategy, flawless timing and lightning reflexes to capture the gold in this event. Try to stay on the attack, but don’t ignore your defences. En garde!
Note: You must return the joystick to the centre position before pressing the FIRE button, or your move will not be recognised.
This is an all-out sprint for the finish line. You can’t let up even for a moment, because the margin of victory can be a fraction of a second!
Kayaking involves speed, determination, and planning. Handling your boat properly throughout the course is going to take your last ounce of effort!
Press the FIRE button when you are ready to begin
Each lime you move the joystick, your kayaker will paddle once in the direction indicated:
For example, if you want to paddle forward twice, push the joystick UP/forward and release it. Your kayaker will paddle once. Now push the joystick UP/forward again. Your kayaker will paddle a second time
Note: If you hold the joystick in one direction, your kayaker will not keep paddling. You will paddle only once each time you push the joystick.
You must go through each gate property to negotiate the course without incurring penalties
To go through a gate properly, you must always keep the red marker on your left
There are three types of gates:
You receive a 20-second penalty each time you miss a gate or go through a gate the wrong way. Penalties are also assessed if you go through the same gate more than once. You will hear a beeping noise each time you incur a penalty
When you complete the course, a recap screen will display the gates you missed, completed, or went through incorrectly, as well as your total time.
To improve your score, try to anticipate each gate and position your kayak accordingly. Always be thinking a gate or two ahead, and don’t be afraid to paddle backwards to get into position (a missed gate is worse than a couple of seconds of lost time)
After completing the course, press the FIRE button to advance to the next event.
The winner of this event is the player who completes the course with the fastest time (including penalties).
If you selected YES to OPTION 6: SUMMER GAMES I EVENTS, then there are an additional eight events:
You need agility and superb timing to pertorrn well in this event. lt takes sprinting, lifting, and gymnastic skills - coordinated in split seconds of fluid rnovement!
The display along the bttom of the screen shows the competitor’s narme and country, the bar height, and status messages.
The bar height is initially set at 4 meters. A status message will ask “TRY THIS JUMP?”
If you wish to cormpete at that height, push the joystick forward to answer “YES.” Or, pull the joystick back to answer “NO,” and press the FIRE button. The next player then gets the same option. If all the players decide not to jump, the bar is raised and the question is asked again
NOTE: Competition CAN begin at any height up to five meters. When the bar is raised to five meters, competition MUST begin before the height is increased. Move joystick forward or back to change bar height.
After you accept a bar height, a status message asks you to “SELECT POLE GRIP.” Use the joystick to select your grip:
UP/FORWARD for a HIGHER pole grip
DOWN/BACK for a LOWER pole grip
LEFT or RIGHT for MEDIUM, and press the FIRE button. (The high grip can give you rnore height, but the low grip is easier to use for low jumps.)
When the status message says ‘‘READY TO JUMP":
Press the FIRE button to start running toward the bar.
Pull the joystick DOWN/BACK to plant your pole in the vault box (which appears as a dark notch in the landing pad).
Push the joystick UP/FORWARD to kick up and flip over the bar.
Press the FIRE button to release the pole.
Timing is critical in this event. You can fail to clear the bar if you:
Plant the pole too soon or too late (missing the vault box).
Kick up too soon (hitting the bar) or too late (letting the pole fall against bar).
Release the pole too soon (losing control) or too late (letting the pole faIl against bar).
You get three attempts to make a successful vault at each height. Three successive failures eliminate you from competition in this event.
After each round, the bar height is raised.
The winner of this event is lhe last player to be eliminated.
Stand on a platform 30 feet above the water. Feel the tension rise as the crowd watches your every move. lt’s time to Show your “best stuff” with four trIcky dives: forward, backward, reverse and inward. As you take the plunge, remember: Form is Everything!
Press the FIRE button to take off from the diving board.
Use the joystick to control your body position and rotation speed. Push the stick:
RIGHT for a tuck position, and lhe fastest rotation.
DOWN/BACK for a pike position and the second-fastest rotation.
LEFT for a half-pike position, and slower rotation.
UP/FORWARD for a layout position, and the slowest rotation.
After every dive, the Judges’ scores appear in boxes across the center of the screen. A dive is considered perfect (for a score of 10 points) if the body enters the water vertically and fully extended, either head or feet-first. Any deviation from this ideal entry position costs you points, with a minimum score of zero.
A second scoring factor is the Difficulty Rating, based on the number of rotations and different positions achieved in a dive. This Rating starts at 1.0, and can go as high as 4.1. increasing with the complexity of the dive.
The total points for each dive are calculated by eliminating the high and low Judges’ scores and multiplying by the Difficulty Rating.
To get a high score, attempt the most difficult dive you can successfully perform. Easy dives get low Difficulty Ratings: complex dives may earn low scores if they are executed poorly: Remember both of the factors used in scoring this event.
Three status displays give you this infonmation:
A DESCRIPTION screen names the next dive you are to perform.
A DIVE RATING screen indicates the score for your performance.
A CURRENT STANDINGS screen shows the total points won by all the competitors in this event. Press the FIRE button to change screens.
The winner of this event is the cormpetitor who scores the most points for the four dives.
lt takes speed, pacing, AND perfect teamwork from all four runners on your relay team to win this exciting race. Be sure to watch their vital signs closely - a collapse could be a disaster. And remember, don’t fumble the baton!
All-out SPEED is the key to winning this race!
This is the supreme test of grace and precision. Strive for a performance of athletic artistry as you vault from a springboard to the horse, then to the floor. The crowd will really appreciate your attention to form!
Press the FIRE button to get set.
Relase the button to start your run.
Press the button again to jump onto the springboard.
You will get a more powerful vault nearer the edge of the board. Jumping too soon or too late will make you miss the board entirely, and you wi!ll have to start again. A second miss will disqualify you from the round.
Hold the joystick RIGHT or LEFT as you leave the springboard to perform a 180° axial body twist. This maneuver increases the difficulty of your performance and makes a higher score possible (if you successfully complete your attempt).
Press the FIRE button to push on the horse. The most powerful push-off occurs when the body is nearly vertical.
In the air, move the joystic to control body position and rotation speed:
UP/FORWARD for a full-tuck position, at fast rotation.
CENTER for a layout position, at medium rotation.
DOWN/BACK for a landing position, at slow rotation. You must be in this position for a correct landing.
The scoring is based on both execution and difficultly, and is displayed after your landing.
EXECUTION is considered perfect it you land completey upright on your feet. In a near-perfect landing, you take a step. Use the joystick to straighten up by pushing it in the opposite direction that your gymnast is leaning. By making this last-second correction, the landing will be judged successful, with only a slight penalty. If your gymnast falls there will be a greater score penalty.
DIFFICULTY is judged by the number of different maneuvers performed in mid-air. Scores are lowered by poor landings, poor height off the horse and vaults that involve few maneuvers.
The highest possible score is awarded for a pertect landing after a 180° twist, with maximum height from the horse, followed by a triple somersault.
The winner of this event is the competitor who scores the most combined points for two consecutive vaults.
Be ready to spring from your starting block when the countdown reaches “GO.” Just a fraction of a second can decide this furious swimming race. lt takes power, coordination and strategy to keep your four swimmers ahead!
This race is like the Freestyle Relay, except that a single swimmer completes just two lengths of the pool. To win this “swimming sprint” concentrate on getting a good start and keeping a strong power stroke. Just a split second can be the margin of victory!
Out on the SUMMER GAMES skeet range you need steady nerves, an eagle’s eye, and lightning reflexes to win this supreme test of marksmanship. Learn the patterns of the clay pigeons, focus your attention, and keep your sights steady as you fire away!
Move the joystick to aim your gunsight. Remember, gravity slowly but constanlly pulls the sight downward, so your aim won’t stay fixed unless you keep correcting it. This means you can’t just set your aim and wail for a target. lf you follow a target, the gravity effect is very minor. Press the FIRE button to release the targets from the trap houses at the sides of the range, and again to shoot. You get only one shot for a single target and two shots for a double target. Make them count! One point is scored for each hit. Each round of shooting consists of 25 targets. They appear in a standard sequence·as you move through eight shooting positions. Positions start from the left, move to the right, and finish at lhe center station. Pay attention to the order in which targets are thrown. The winner of this event is the shooter who scores the most hits in a round of 25 targets.
After every event the names, countries, and scores of all competitors are listed in the order they placed. The name of the Gold Medal winner appears at the top of the screen. and his or her country’s national anthem is played.
If players compete in all SUMMER GAMES 11 events, a Grand Champion of the games is selected based on the number of medals awarded.
Medal | Points |
---|---|
Gold | 5 |
Silver | 3 |
Bronze | 1 |
The points are totalled after all events have been completed. and the player with the most points is honoured as the Grand Champion. The ceremony takes place after the Awards Ceremony for the final event.
Following the awards ceremony for the final event, a thrilling Closing Ceremony brings the games to an end. Daredevil Jet rocket flyers zoom across the arena, fireworks light up the sky, and the famous EPYX blimp flies across the stadium, closing out another exciting edition of SUMMER GAMES II.
PROGRAMMER: Epyx Games
DESIGNER: Larry Clague, Jon Leupp, Scott Nelson, kevin Norman, Chuck Sommerville
MUSICIAN: Bob Vieira