product-image

Controls

Joystick Action
UP Up
DOWN Down
LEFT Left
RIGHT Right
◯   ⬤ Fire
⬤   ◯ Fire
◸   ◥ Fire
◤   ◹ Fire
●○○○ One/Two Players
○●○○ One/Two Joysticks

Zynaps

Fly your scorpion fighter and blast your pulse lasers through wave after wave of alien ships. To activate your additional equipment (speedup, firepower, bombs, missiles, seekers) collect enough fuel to highlight the equipment, then push and hold FIRE and collect one more fuel canister. Reach the alien stronghold and destroy it.


Scenario

The game begins with our hero escaping in a Scorpion fighter from an alien space station out into deep space. Battle continues through asteroid storms to a nearby planet from where, equipped with weaponry and hyperspace units taken from destroyed alien craft, he sets out in search of the secret alien stronghold.

After many terrifying battles fought throughout the solar system our hero discovers the location of the alien base and the final conflict can begin……..


Playing the Game

Zynaps is a shoot ‘em up set in an alien infested planetary system.

Screenshot 01

The Scorpion Attack Fighter

The MK1 Scorpion is supplied with a wide range of sophisticated equipment and weaponry followed by an internally mounted fuel scoop.

Name Type Details
Main Drive Propulsion The main drive units can be operated at four power levels ranging from low power for delicate control in tight spaces, to a maximum setting for high speed combat in deep space
Pulse Lasers Weapon Idea for heavy duty alien blasting. These wing mounted lasers also have four power settings
Plasma Bombs Weapon Two independent bomb throwers provide awesome destructive power against ground-based targets
Homing Missiles Weapon These self-propelled missiles carry scaled down planet bursting warheads and, once locked onto target, will destroy almost any large alien craft
Seeker Missiles Weapon The ultimate intelligent weaponry. Seeker missiles carry automatic target acquisition circuitry designed to lock onto any target they are able to destroy

The Fuel Scoop

This provides the power to activate the Scorpion’s main systems. To activate a piece of equipment (weapons, propulsion etc) collect sufficient fuel to highlight the desired equipment in the WEAPONRY ACTIVATION INDICATOR, then collect one more piece of fuel with the scoop in ACTIVATION mode.

To go into activation mode, hold down the FIRE button until the ship changes from blue to flashing grey and keep it depressed when picking up the fuel. The new equipment will be activated, or its power setting increased and the indicator reset to position one - Speedup.

The WEAPONRY ACTIVATION INDICATOR displays, in order:

Equipment Description
SPEEDUP Increase speed
FIREPOWER Increase laser power
BOMBS Activate bomb thrower
MISSILES Enable missile targetting

The Opposition

The opposition in Zynaps comes in five dangerous varieties:

Screenshot 02

Type Description
Spacecraft Small flying craft can usually be destroyed with one hit from a laser, bomb or seeker missile. Homing missiles cannot lock on
Ground Installations Dangerous planet-bound defence installations require multiple laser hits or a single bomb or seeker missile to destroy them
Alien Command Ships Large flying craft, heavily armed and well protected. These can be destroyed with multiple laser hits or homing missiles
Mother Ships Giant aliens - like the command ships only more so!
Natural Hazards These consist largely of asteroids and other flying debris - keep well clear!
WARNING Alien craft are known to be well armed with a variety of missiles, homing missiles and mines!
SCORING Points are awarded for blasting individual aliens and special bonuses for destroying complete formations or more dangerous aliens. Bonus lives are awarded at 10,000 points and every 20,000 thereafter

Controls

During the title sequence:

Key Action
F1 One or two player game
F3 One or two joysticks (only for two player game)

Use a joystick for up, down, left, right and fire.

During play the FIRE button fires weapons or when held down activates the fuel scoop. Someweapons require the FIRE button to be held down before they will fire.

Screenshot 03


Credits

PROGRAMMER: John Cumming
DESIGN: Dominic Robinson, John Cumming
MUSICIAN: Nigel Grieve