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Controls

Key Action
V Move forward
M Turn left
Symbol Turn right
C Jump
1 Reset level
S Throw close
D Throw short
F Throw medium
G Throw long
0 Camera view 1
P Camera view 2
Enter Camera view 3
Control Action
Move forward
Select boy
Turn left
Turn right
Move forward
Jump
Throw short
Throw close
Throw medium
Throw long
Select girl

Ant Attack

In this isometric action-adventure game you must find and rescue humans from Antescher, a city overrun by mutant ants. Search for humans and escape the city as fast as you can. Hit ants with grenades at a distance to eliminate them. Don’t blow yourself up.


Starting a Game

After the opening menu tune plays, press the select girl or boy keys to begin the game.

Gameplay

Ant Attack tasks the player with rescuing humans from the walled city of Antescher. To control your selected character, use the movement keys to walk forwards, rotate clockwise or anti-clockwise. Your character is able to jump over a block that is one unit high - press the jump key and move forwards to jump on top of a block.

Survivors can be found throughout the world of Antescher - when the player moves near a survivor, a prompt is shown and the survivor begins following the player. Lead the survivor back to the starting position to save them!

Keep an eye on the scan indicator which will turn green if the character is facing in the direction of a survivor.

When entering Antescher, ants will appear and begin to chase the player and any survivor following them. If an ant gets close to the player or survivor, they will bite them. The player can be bitten by an ant 20 times before losing a life.

Grenades

To defeat ants, the player can throw grenades at four different distances. Grenades slide towards their thrown distance, and explode, killing any ants (or humans!) in a small radius. The player has a limited amount of bombs, so use them wisely. Be careful not to throw bombs too close to yourself, or you’ll lose a life!

Camera

There are four different camera views - this can be useful when navigating some of the larger structures in Antescher. Press O, P, Enter, and Space to cycle between the four view angles.

Holding a view angle key will continually re-center the camera on the player character.

Interface

Interface

  1. Score
  2. Number Rescued
  3. Ammo
  4. Boy Lives
  5. Girl Lives
  6. Timer
  7. Scanner

Story

The Walled City of Antescher has rested for a thousand, thousand years in the midst of the Great Desert inhabited by only the deadly Ants who have made it their home. The sands have piled up at the walls but for some reason have never encroached upon the city proper. The City rests dreaming of past glories, solid and unmoving; the signature of a long dead race. The City washed clean by the sun’s rays. The city lost from the world of men for days without number.

Then one day, one year, one hour, He arrived and She arrived, some say that they are descended from a race of wizards, some say that they are descended from a race hidden in a green valley at the North Pole. Who can really tell these days, how much do we really know about the world as it was, or as it is, after so long in the cold Dark Ages. Only Antescher seems to stand inviolate after all this time, teeming with secrets, yet silent.

He and She arrived to play their games through the wind-swept streets, ousting the ants from their exclusive occupation. He and She are now wreaking havoc through the ants who for their part kill and kill again without thought or consideration, just carrying out a biological imperative. He and She run to and from, climbing in and out the buildings, the sound of their feet stretching from block to block. They laugh and cry out in fear walking with each other just ahead of the Ants and Death.

And above all the drama within it’s walls the City of Antescher watches and watches waiting for the next renaissance and the next Golden Age. The City seems to have a presence, a huge brooding entity which hangs over the buildings and which in some mysterious way controls the destiny of those below…