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Controls

Key Action
Q Up
O Left
P Right
1 Redefine keys
Control Action
Up
Down
Left
Right
Fire
Fire
Start
Select joystick

Army Moves

In this side-scrolling action shooter you must take on waves of advancing enemy vehicles on a mission to locate the hidden enemy base. Fire rockets at enemies. Use two firing modes to hit ground and aerial units. Jump over gaps with the Jeep. Cross the bridge and steal a helicopter. Don’t run out of fuel.


Starting a Game

To start the game using a controller, press the Select Joystick button on the starting screen, then press the Start button.

Option Description
Keyboard Select keyboard input
Joystick Select joystick input
Play Start the game using the selected control method

Gameplay

Army Moves takes place over three unique chapters, each with varying gameplay.

Chapter one puts the player in control of a combat jeep equipped with missiles capable of destroying aerial and ground opponents, tasked with reaching an enemy base and stealing a helicopter.

In chapter two, the player is tasked with piloting the helicopter to a remote enemy base hidden in the pacific, manoeuvring past anti-air stations, other helicopters, and pursuing naval fleets.

In chapter three, the player must infiltrate the remote base and reach the army general’s room, recovering key mission intel.

Chapter One

Move the jeep along the bridge. When playing with a controller, use the button to fire anti-air rockets, and the button to fire surface rockets.

When approaching gaps in the bridge, use the jeep’s turbo boost by moving upwards to jump across the gap. Make sure to carefully time this! Missiles cannot be fired while the jeep is in the air. Hitting a helicopter, missing the ledge, or hitting an enemy jeep while in-air or landing will destroy the jeep.

Move the jeep backwards and forwards to avoid colliding with incoming enemies - try to jump over incoming jeeps if they get too close.

Reach the end of the bridge before running out of fuel to reach the helicopter and move to Chapter Two.

Chapter Two

Pilot the helicopter using the movement keys. Avoid incoming enemy fire, using the two firing modes to shoot ground and aerial units. When playing with a controller, use the to shoot air units, and to eliminate ground units.

Chapter Two consists of three phases - each of which take place over different terrains with unique enemies. Aerial units fly into the screen in front of and behind the player over time, firing rockets towards them. Ground units vary from tall watch towers, to armoured submarines which fire at the player when in sight.

If the player’s helicopter is destroyed and lives remain, the helicopter will respawn from the starting helicopter pad of the current phase.

Chapter Three

Navigate through the swamp by jumping between platforms to reach the entry of the base, avoiding thrown enemy grenades and flying birds. Duck under incoming birds to avoid being hit, or shoot towards them to adjust their flight path.

When playing with a controller, use to shoot, and to throw grenades.

Interface

Chapter One & Two

  1. Player Lives
  2. Points
  3. Fuel

Chapter Three

  1. Player Lives
  2. Points
  3. Current Phase

Lives

The player begins the game with five lives. A life is lost when the player is hit by enemy bullets, or collides with an enemy unit.

Bonus lives are given to the player every 25,000 points.

Scoring

Unit Points
Helicopter 250
Truck 500
Plane 1000
Missile Base 500
Submarine 1500
Lookout Tower 1500
Bird Varying
Men Varying

Story

You are a member of the SOC (Special Operations Core) a crack regiment of Specialist Commandos picked for the most dangerous missions.

Locked in a safe at the enemy headquarters is information… information so vital that the turning point of the conflict depends upon its discovery.

To get to the headquarters means crossing jungles and deserts, manipulating many forms of transportation and harnessing a variety of weapons systems. Only the best will succeed on this deadly venture … Will you be one of them?