Key | Action |
---|---|
A | Up |
Z | Down |
N | Left |
M | Right |
L | Cast spell |
Control | Action |
---|---|
Up | |
Down | |
Left | |
Right | |
Cast spell | |
Start | |
Select joystick |
In this magical exploration game, control Maroc the Wizard’s astral projection on a quest to destroy the Lord of Chaos. Use the move spell to direct Maroc around the dungeon. Collect new spells across eight different levels. Find the correct door to progress.
To start the game using a controller, press the Select Joystick button on the menu, then press the Start button.
Option | Description |
---|---|
Kempston Joystick | Select controller input |
AGF Joystick | Select cursor key input |
Sinclair Joystick | Select Sinclair joystick. Should not be used |
Keyboard | Select keyboard input |
To start the game using keyboard input, press Enter on the starting screen.
Maroc is an astral projection of a wizard, who can use various spells to interact with the world around him.
Nearly all actions in Avalon are performed by Maroc casting spells, including movement. The interface at the bottom of the screen shows a list of the spells Maroc currently has access to.
To begin moving Maroc, press the Cast Spell button, and select the Move spell using the spell selection menu at the bottom center of the screen.
More spells can be accessed by finding scrolls throughout the world of Avalon.
Move Maroc into an unlocked door at the right position to open it. To progress, find the correct door which leads to a tunnel.
At the end of each level, Maroc must quickly move through a tunnel to reach the next area. Tunnels are filled with different enemies, normally Bats and Spiders, which block Maroc’s path. Maroc can guide himself left or right to avoid contact with these enemies.
When Maroc is defeated, he will return to the starting room.
The rest of the game will remain in the same state for the new playthrough - any doors unlocked, enemies defeated, and scrolls or items found that have uses will be kept when returning to the start.
There are three spell types in Avalon:
Most of the spells in Avalon have limited uses. Once the remaining uses of a spell reach zero, the spell will disappear from the spell list. Maroc will have to find another scroll of the spell in order to use it again.
Spell | Type | Unlimited Uses? | Description |
---|---|---|---|
Move | None | Yes | Allows Maroc to move around the world of Avalon |
Servant | Aiming | Yes | Summons an entity which can be used to take or place objects in the world, or use them on other objects or creatures. The servant can place items inside Maroc’s backpack by moving an item over Maroc. When the servant is being controlled, Maroc cannot move. |
Shield | Ongoing Effect | No | Creates a magical barrier of defense against attacks from enemies. While casting a shield, Maroc’s energy is slowly depleted. |
Unlock | Aiming | No | Allows Maroc to unlock some of the locked doors and chests he finds. |
Missile | Aiming | No | Fires a magical missile which deals a moderate amount of damage to enemies. |
Energize | Instant Effect | No | Allows Maroc to restore lost energy - each cast restores a quarter of Maroc’s total. Limited uses. |
Firebolt | Aiming | No | Casts a fiery missile at a nearby enemy, dealing a large amount of damage. |
Reveal | Aiming | No | Can be used to reveal hidden things. |
Hail | Instant Effect | No | Summons a warlock in the current level to the room Maroc is in, if it hasn’t already been defeated. |
Unseen | Ongoing Effect | No | Casts a veil of shadows over the caster, hiding Maroc from enemies while active. |
Open | Aiming | No | Used to open certain locked doors. |
Protect | Ongoing Effect | No | Creates a magical barrier of defense against attacks from enemies. While casting a shield, Maroc’s energy is slowly depleted. |
Waystone | Instant Effect | No | Teleports Maroc to a different room. |
Icebolt | Aiming | No | Fires a bolt of ice at a target, dealing moderate damage. |
Amulet | Ongoing Effect | Yes | Creates a defensive barrier which deflects all types of attacks, with a much lower energy cost than other barrier spells. |
Fireball | Aiming | No | Fires a large ball of fire, dealing a high amount of damage. |
Freeze | Instant Effect | No | Instantly stops all currently visible creatures from moving when casted. Note that frozen enemies can still cast some spells. |
Summon | Instant Effect | No | Teleports Maroc deep into the Chambers of Chaos. |
Defence | Ongoing Effect | No | Repels some magical missiles, draining a moderate amount of energy while being casted. |
Portal | Instant Effect | No | Allows Maroc to travel between the Mines of Madness and later levels in the game. |
Wraithbane | Ongoing Effect | Yes | While active, Maroc disintegrates Wraiths on contact. High energy cost. |
Dispel | Aiming | No | Removes illusionary magic. Objects which change colour can have dispel cast on them. |
Electric | Aiming | No | Fires electric bolts in the direction of the aiming cursor. |
Vaporize | Aiming | No | Fires a devastating bolt which destroys an enemy on contact. |
Flame | Aiming | No | Hurls flame missiles towards the aiming cursor. Deals a moderate amount of damage, can be reflected by shields. |
Find | Aiming | No | Displays an arrow which Maroc can follow to find a key item later in the game. |
Chalice | Ongoing Effect | Yes | The most powerful healing spell. Continually restores Maroc’s energy at a fast rate when active. |
Message | Instant Effect | Yes | A spell which presents a gameplay hint for Maroc later in the game. |