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Controls

Key Action
A Up
Z Down
N Left
M Right
L Cast spell
Control Action
Up
Down
Left
Right
Cast spell
Start
Select joystick

Avalon

In this magical exploration game, control Maroc the Wizard’s astral projection on a quest to destroy the Lord of Chaos. Use the move spell to direct Maroc around the dungeon. Collect new spells across eight different levels. Find the correct door to progress.


Starting a Game

To start the game using a controller, press the Select Joystick button on the menu, then press the Start button.

Option Description
Kempston Joystick Select controller input
AGF Joystick Select cursor key input
Sinclair Joystick Select Sinclair joystick. Should not be used
Keyboard Select keyboard input

To start the game using keyboard input, press Enter on the starting screen.

Gameplay

Maroc is an astral projection of a wizard, who can use various spells to interact with the world around him.

Nearly all actions in Avalon are performed by Maroc casting spells, including movement. The interface at the bottom of the screen shows a list of the spells Maroc currently has access to.

To begin moving Maroc, press the Cast Spell button, and select the Move spell using the spell selection menu at the bottom center of the screen.

More spells can be accessed by finding scrolls throughout the world of Avalon.

Rooms

Move Maroc into an unlocked door at the right position to open it. To progress, find the correct door which leads to a tunnel.

Tunnels

At the end of each level, Maroc must quickly move through a tunnel to reach the next area. Tunnels are filled with different enemies, normally Bats and Spiders, which block Maroc’s path. Maroc can guide himself left or right to avoid contact with these enemies.

Lives

When Maroc is defeated, he will return to the starting room.

The rest of the game will remain in the same state for the new playthrough - any doors unlocked, enemies defeated, and scrolls or items found that have uses will be kept when returning to the start.

Enemies

Goblin Warrior
  • Warriors march towards Maroc in a zig-zag pattern, and pursue Maroc between rooms.
  • Low damage & health
Goblin Missile Thrower
  • Ranged warriors, throwing missiles towards Maroc
  • Moderate damage, low health
Guardian of Chaos
  • Slow moving enemies
  • Continually move towards Maroc
  • Moderate damage
Wraith
  • Move erratically around a room, dashing towards Maroc at random
  • High damage on contact with Maroc
  • Can always find Maroc, even when Unseen is being casted
Warlock
  • Fire missiles towards Maroc, becoming increasingly powerful the more progress Maroc has made
  • Carries an object or spell which can be obtained by destroying the warlock, or giving it a specific item using the servant
Spider
  • Deals a small amount of damage on contact when found inside a normal room, dealing a moderate amount when encountered inside a tunnel
Bat
  • Found inside tunnels and some rooms, dealing a moderate amount of damage on contact
Scorpion
  • Deals a very small amount of damage on contact
  • Occasionally found hiding under different objects
Demon
  • Doesn’t directly pursue Maroc, but will keep appearing in rooms until defeated
  • Very high damage, dealing melee damage and firing magic missiles
  • Can only be destroyed by using the sword Caliburn, wielded by the servant

Spells

There are three spell types in Avalon:

  • Aiming: Displays a cursor when casted. Aiming spells which create projectiles can be fired in the direction of the cursor by pressing the Cast Spell button again.
  • Ongoing Effect: Spells which, when casted, create an effect that lasts for a given period of time.
  • Instant Effect: Spells which have no casting time, and produce an effect instantly.

Most of the spells in Avalon have limited uses. Once the remaining uses of a spell reach zero, the spell will disappear from the spell list. Maroc will have to find another scroll of the spell in order to use it again.

Spell Type Unlimited Uses? Description
Move None Yes Allows Maroc to move around the world of Avalon
Servant Aiming Yes Summons an entity which can be used to take or place objects in the world, or use them on other objects or creatures. The servant can place items inside Maroc’s backpack by moving an item over Maroc. When the servant is being controlled, Maroc cannot move.
Shield Ongoing Effect No Creates a magical barrier of defense against attacks from enemies. While casting a shield, Maroc’s energy is slowly depleted.
Unlock Aiming No Allows Maroc to unlock some of the locked doors and chests he finds.
Missile Aiming No Fires a magical missile which deals a moderate amount of damage to enemies.
Energize Instant Effect No Allows Maroc to restore lost energy - each cast restores a quarter of Maroc’s total. Limited uses.
Firebolt Aiming No Casts a fiery missile at a nearby enemy, dealing a large amount of damage.
Reveal Aiming No Can be used to reveal hidden things.
Hail Instant Effect No Summons a warlock in the current level to the room Maroc is in, if it hasn’t already been defeated.
Unseen Ongoing Effect No Casts a veil of shadows over the caster, hiding Maroc from enemies while active.
Open Aiming No Used to open certain locked doors.
Protect Ongoing Effect No Creates a magical barrier of defense against attacks from enemies. While casting a shield, Maroc’s energy is slowly depleted.
Waystone Instant Effect No Teleports Maroc to a different room.
Icebolt Aiming No Fires a bolt of ice at a target, dealing moderate damage.
Amulet Ongoing Effect Yes Creates a defensive barrier which deflects all types of attacks, with a much lower energy cost than other barrier spells.
Fireball Aiming No Fires a large ball of fire, dealing a high amount of damage.
Freeze Instant Effect No Instantly stops all currently visible creatures from moving when casted. Note that frozen enemies can still cast some spells.
Summon Instant Effect No Teleports Maroc deep into the Chambers of Chaos.
Defence Ongoing Effect No Repels some magical missiles, draining a moderate amount of energy while being casted.
Portal Instant Effect No Allows Maroc to travel between the Mines of Madness and later levels in the game.
Wraithbane Ongoing Effect Yes While active, Maroc disintegrates Wraiths on contact. High energy cost.
Dispel Aiming No Removes illusionary magic. Objects which change colour can have dispel cast on them.
Electric Aiming No Fires electric bolts in the direction of the aiming cursor.
Vaporize Aiming No Fires a devastating bolt which destroys an enemy on contact.
Flame Aiming No Hurls flame missiles towards the aiming cursor. Deals a moderate amount of damage, can be reflected by shields.
Find Aiming No Displays an arrow which Maroc can follow to find a key item later in the game.
Chalice Ongoing Effect Yes The most powerful healing spell. Continually restores Maroc’s energy at a fast rate when active.
Message Instant Effect Yes A spell which presents a gameplay hint for Maroc later in the game.

Interface

Interface

  1. Energy Level
  2. Spell List