product-image

Controls

Key Action
P Up
L Down
Z Left
X Right
0 Select menu item
Q Reset screen
Control Action
Up
Down
Left
Right
Reset screen
Select menu item
Menu left
Menu right

Bobby Bearing

In this isometric physics-based platformer, help Bobby rescue his brothers who are lost in the ramp-filled world of Technofear. Roll along banks and ramps and gain momentum to jump. Don’t get squashed under moving slabs. Keep your eye on the time.


Starting a Game

NOTE To play this game using a controller, select Kempston in the Select Joystick menu.

To start the game using a controller, press the Menu Left and Menu Right buttons until Kempston Joystick is selected in the blue box at the bottom center of the screen, then press the Select Menu Item button.

To start the game with keyboard controls, ensure that Keyboard is selected in the blue box. If it isn’t, press 6 and 7 to cycle through the input options. Press 0 on the keyboard to start the game with the selected input option.

Gameplay

Find Bobby’s lost cousins in the Metaplanes, and bring them back to the starting screen to succeed. Move Bobby to the arrows at the corner of each screen to progress to a new area.

The cousin’s can be pushed in a direction by rolling Bobby into them once found. Bobby’s cousins can fall from larger heights than Bobby, and not suffer a time penalty as a result.

Movement

Use the movement keys to roll Bobby around the land of the Metaplanes. Bobby can use ramps and inclines to gain enough momentum to pass the hazards in the Metaplanes.

Guide Bobby through the map to find his cousin Bearings, and push them back to the start to finish the game.

If Bobby falls from a height greater than half a tile, he is respawned, and the game timer is affected.

Hazards

Evil bearings move on set paths when on the screen, sometimes remaining stationary before the player gets close. If an evil bearing touches Bobby, he will respawn at the position he entered the current screen, with a time penalty.

Some tiles and platforms in the Metaplanes move from one position to another - in some cases moving platforms can be used as lifts between platforms. If Bobby get’s stuck under a moving platform, he will be squished, and the current screen will reset with a time penalty.

Game Timer

You begin the game with a time of 9999. The timer at the bottom left of the screen steadily decreases while the game is running.

Each time Bobby hits a fault, the rate that the timer decreases is increased slightly.

If the timer reaches zero before finding and returning the other Bearings, the game is over!

Interface

Interface

  1. Game timer