Key | Action |
---|---|
Q | Up |
S | Down |
I | Left |
P | Right |
Enter | Select menu item |
Control | Action |
---|---|
Up | |
Down | |
Left | |
Right | |
Select menu item | |
Select joystick |
In this soccer simulation you manage your favourite '80s team and compete to win the national league. Select player formation and substitutions before each game. Use sponsorship and buy players to improve your team. Play practice matches to increase skill.
To begin the game using a controller, press the Select joystick button on the starting screen.
To begin the game using keyboard controls, press 2 on the starting screen.
Each match in football manager consists of two phases - Team Selection, and Match Play. Match Play shows the game over three camera views of the pitch, focusing on the area with a player that has possession of the ball.
Before each game, an interface is shown which allows the selection of a player for each empty position on the pitch.
The currently selected player is shown at the top of the screen in the centered rectangle.
To change the selected player, move the cursor over this box and press the Select menu item button - the box should display the text “FIRE TO QUIT”. When this text is shown, move left or right to change the screen between the center of the pitch, your team’s side of the pitch and the opponents side.
To allocate the active player to a position on the pitch, move the cursor over the desired position using the directional keys, and press the Select menu item button when the desired slot is selected.
To finish team selection and begin the game, select a player for each position on the pitch, then press the Select menu item button to end selection. Select a substitute from the remaining reserves using the left and right movement keys, then press the Select menu item button again to begin the game.
During half time, you’ll have the opportunity to re-enter team selection and modify players or use your selected substitutes. To exit half-time team selection, move the cursor to the top rectangle and press the Select menu item button when “FIRE TO QUIT” is shown.
Each player has a list of attributes, which can be seen in team selection and some of the mid-season prompts shown between games. The player attributes are:
G = Goalkeeper
D = Defender
M = Midfield
A = Attacker/Striker
Between games, you have the ability to train your team, modifying the way the ball is passed around the pitch when in possession.
Passing height and length can be modified by using training - both can be increased or decreased.
The best passing distances depend on your team composition - experiment with different configurations to find the best for your team.
At the beginning of each game, and the start of each season, you will be offered a series of sponsorships for your team.
The maximum sponsorship is 50,000 per division