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Controls

Key Action
Q Jump
A Duck/down
O Left
P Move right
Space Fire
Control Action
Jump
Duck/down
Left
Move right
Fire
Skip
Select joystick

Freddy Hardest

In this fast-paced side-scroller you control Freddy Hardest having crash landed on an alien planet to reach the satellite and escape. Crouch to use the blaster, or kick your foe. Time your jumps with care. Hold jump to leap higher. Duck under enemies. Don't run out of lives.


Starting a Game

To play the game using a controller, press the Select joystick button on the menu.

Option Description
1 - Keyboard Select keyboard input
2 - Kempston Select controller input
3 - Redefine Redefine the keyboard input keys

Gameplay

Freddy hardest is split into two chapters.

Chapter One

Guide Freddy along the surface of the moon, avoiding patrolling aliens.

Use the Duck/down key to make Freddy crouch. While Freddy is crouching, press the Fire key to shoot Freddy’s blaster.

When Freddy is not ducking, press the Fire key to perform a kick. Press the Fire key and right to punch, press the Fire key and left to parry, blocking incoming attacks. Aliens patrol the surface of the moon - if an alien touches Freddy, he will lose a life and respawn at the last checkpoint.

Freddy can jump over caverns on the surface of the moon - holding jump will allow Freddy to leap higher.

Chapter Two

Explore the alien base and locate computer terminals to capture an enemy ship and escape.

Access the terminals by pressing the Fire key while standing next to them. Each terminal gives the player a section of the captain’s code.

Find nuclear cells around the base, delivering them to charging stations to charge the ship.

Interactable Objects

Rope & Cables
Rope and cables can be used to climb between the different floors of the base. Position Freddy next to the rope or cable and jump towards it to begin climbing.
Lifts
Lift tiles are slightly darker than normal floor tiles, and can be used to access different areas of the base. To use a lift, stand on the darkened tile, and press the Jump or Duck/down keys to move the lift between available floors.
Nuclear Cell
Nuclear cells can be picked up and placed in a charging station. Look for tiles marked with an N to drop nuclear cells on. Use a nearby terminal to deposit the nuclear cell, increasing the current charging level.

Enemies

Micro Sounders
Robot sentinels, which patrol the base looking for intruders. Can be destroyed using a kick, punch, or blaster shot.
Gabarda Robots
Patrolling robots, found throughout the base alone or in a group. If Freddy touches a Gabarda, he will lose a life.
Inhabitants
Reptile-human hybrids which inhabit the base. Immune to Freddy’s lazer, inhabitants must be defeated in hand-to-hand combat.

Lives

Freddy begins the game with five lives.

In chapter one, a bonus life is given when the player reaches 10,000 points, and every 20,000 points after.

In chapter two, a bonus life is given after 10,000 points.

Interface

Chapter One

Interface

  1. Lives
  2. Score

Chapter Two

Interface 2

  1. Lives
  2. Score
  3. Blaster charge
    • The blaster charge shows the current ammo available in the blaster. Blaster charge replenishes over time.
  4. Cells collected
  5. Disks collected
  6. Terminal Messages
    • When interacting with a terminal, it will display messages here.

Story

Freddy Hardest, after one of his “Little Parties” sets off on a blast through the Milky Way to play space invaders with a meteorite storm.

Obviously this amusement couldn’t have a happy ending and our hero collides with a meteorite, crash landing on the moon of the planet TERNAT, site of the alien base of KALDAR.

Bruised but laughing, Freddy scrambles out of the wrecked craft but it slowly dawns on him that his predicament is pretty serious — he needs to survive long enough to source some alternative transport and hi-jack it to make good his escape.