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Controls

Key Action
Q Jump
A Down
N Left
M Right
2 Swap mole/human
Control Action
Jump
Down
Left
Right
Jump
Swap mole/human
Use gravity stick
Select joystick

Nodes of Yesod

In this maze platformer you take on the role of an apprentice saviour of the universe, sent to investigate strange signals coming from the moon. Find the lunar mole on the surface to chew through cavern walls. Search caverns for crystals and locate the monolith. Use a gravity stick to tame enemies. Avoid the red astronauts.


Starting a Game

To begin the game using keyboard controls, press the Select joystick button on the controller.

Gameplay

The Astronaut is tasked with finding eight magical alchiems in order to reach a monolith beneath the moon’s surface.

To progress through the caverns, the astronaut must find a moon mole on the surface. Search the mounds on the moon’s surface and look for moles peeking above them - jump on a mole to capture it.

To enter the caverns of the moon, drop into one of the holes on the surface.

When inside the caverns, you’ll need to use your mole to chew through some of the walls to reach the crystals and monolith. Press the Swap mole/human key to change control between your astronaut and the mole.

The mole can move in any direction, isn’t affected by gravity, and can chew through most of the enemies in the cavern. Move the mole over an enemy to destroy it. To swap control back to your astronaut, press the Swap mole/human key again.

Gravity Sticks

Gravity sticks can be used to stun all enemies on the current screen when the player has one. Move down when controlling the astronaut, or press the Use gravity stick button.

Red Astronauts

Red astronauts appear when the player has collected an alchiem. If a red astronaut touches the player, it will disappear like a normal enemy and deal some damage, but will take an alchiem from the player.

Lives

The player begins the game with three lives.

Touching too many enemies, falling too far, and coming into contact with a red astronaut will cause the player to lose a life.

Find the space helmets scattered around the caverns for additional lives.

Interface

Interface

  1. Alchiems
  2. Player Lives
  3. Game timer

Story

Somewhere on the surface of the moon . . .

The Rt Hon Charlemagne ‘Charlie’ Fotheringham — Grunes well known explorer and adventurer, apprentice saviour of the universe, finds himself in a ‘proper pickle’ as his nanny used to say!

On leaving the ancestral domicile at Salmons Leap, Middle Thumping, one bright and breezy Sunday morn, after a scrumptious breakfast of lightly grilled kippers dripping with butter, and tangy with the juice of a well squeezed lemon, Charlie noticed a strangely furtive foreign looking cove lurking by the rhodendendrons. ‘What ho!’ cried our hero hazarding a cheery grin in the intruders general direction. ‘Ah Meester Groanz’ spoke the mysterious figure ‘Ay have been vaiting here for to see you.’

Charlie suddenly came to a halt. The cheery grin was replaced by a concerned frown as he recognised the voice of the secretary to the chairman of the International Commission for Universal Problem Solving (Known by its acronym of ICUPS) ’ve hav ze prwblem zat needs your most hurgent attention,’ the voice was chilling. Smith, for that was the interloper’s supposed name continued ‘I vill brief you on ze vay to our merst zeecritt ed quarters.’

Minutes later Charlie, accompanied by the Smith type, was gunning the old Aston-Martin in the direction of the afore mentioned ’ed quarters’ buried below the remains of the ancient monument of the 20th century ‘Plastic henge,’ ‘so you see meester Groone it is imperatif zat you find for us ze erbschectt vitch emitts zeeez signals.’ Smith was saying, Charlie had already reached this conclusion, his razor sharp wit, honed to its finest edge, had led him to the realization that this was potentially the stickiest situation he had ever been embroiled in. It seemed boffins from the great scientific establishments had intercepted coded signals from the centre of the moon to an unknown destination in the outer reaches of the galactic spiral. Signals which when decoded told of the vulnerability of earths defences, the signals must be terminated and quickly. Quicker than he could order lunch at the Dorchester, our valiant hero finds himself alone on the next moon shuttle. Thoughts forming in his mind tell of creatures, mole like in appearance which eat the very material of the moon, ‘The capture of one of these creatures must be the first priority’ Charlie says aloud, (hoping that by using such an animal he can travel from cavern to cavern under the moon,) but such creatures can be fickle, would they, for example, eat what ever he points them to, or, is some of the moon inedible to them. And what of the other inhabitants of the depths of the satellite, few people had explored the deep caves of the moon, and none had returned from such an expedition …

‘By Jove’ exclaimed Charlie as the autopilot made the final approach to lunar landing ‘It looks as though one might have company down there!’ for there, on the surface of the moon, was a red space ship!

The shuttle lands, the adventure begins.