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Controls

Key Action
Q Up
A Down
O Left
P Right
Space Fire
Control Action
Up
Down
Left
Right
Fire
Select joystick

Phantis (Game Over II) - Part 2

In this two-part side-scroller action game, control an elite commander on a mission to rescue an ally imprisoned in the world of Phantis. Battle enemies across four unique phases. Avoid waves of ships and asteroids. Cross the swamp on an ADREC to reach your goal. Don't run out of lives.


Starting a Game

To play the game using a controller, press the Select joystick button.

To start the game with the selected input option, press the prompted start button on the keyboard.

Gameplay

Phantis (Game Over II) consists of two separate chapters, each with different gameplay. Part 2 contains the gameplay of Phase 4.

Chapter Two

Chapter two takes place on land, with the player in control of the pilot of the ship from chapter one over six unique areas.

Surface Level

Move to the right of the screen to progress. Find the entrance to the alien base, avoiding being hit by the PELOTRONE inhabitants.

A single PELOTRONE will follow the player, bouncing behind them. The Pelotrone can attack enemies for the player.

Alien Base

After entering the alien base, walk over the proton laser to equip it.

Press the Fire key to shoot the proton laser in the direction the character is currently facing. Aliens and other creatures are destroyed when hit by the proton laser.

Search the rest of the alien base to find the proton loader to increase your firepower.

Underground Forest

Find the access medallion in the forest’s depths.

Once the medallion has been found, find the blue door to the inner lake.

Inner Lake

Escape from the PLENTOSAURUS in the thermal waters of the inner lake. Avoid the piranhas, and reach the heliport to progress.

Magma Level

Enter a helicopter to reach the magma-filled entrance to the prison. Use the platforms to cross the lava, avoiding magma rocks bouncing from the pools.

The Prison

Reach the prisoner in the dungeon, and defeat the red devils guarding the entrance to finish the game.

Interface

Interface

  1. Lives
  2. Current items
  3. Health
  4. Score

The current health is displayed as a beating heart, and changes depending on the player’s current health.

Lives

In Chapter two, the player begins with five lives. An extra life is given for each heart pickup found.