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Controls

Key Action
A Up
Z Down
M Left
L Right
Enter Fire
W Autofire
P Pause
Control Action
Up
Down
Left
Right
Fire
Autofire
Start
Select joystick

Quazatron

In this immersive isometric game you control a Klepto droid on a mission to deactivate hostile robots on the planet Quartech. Deactivate robots by grappling them and completing a mini-game. Salvage parts from deactivated robots to upgrade. Shoot or push robots from a height to destroy them.


Starting a Game

To start a game using a controller, press the Select joystick button on the menu screen, then press the Start button.

To play a game with keyboard controls, press Enter.

Gameplay

Move your droid around the map, avoiding falling from

The Klepto Droid can upgrade itself by salvaging parts from other robots by grappling and hacking them.

The Klepto Droid has different attack modes, displayed in the bottom left of the screen. By default, the droid is in mobile mode.

Mobile Mode
The droid can fire its weapon in the direction it is moving by pressing the Fire key. The damage of the weapon depends on the currently equipped weapon
Grapple Mode
When an enemy droid is near, the Klepto Droid can grab its opponent and enter a minigame

To cycle between the two combat modes, press the Fire key while the droid is stationary.

The Klepto Droid must destroy all of the enemy droids on a given level to complete it. When all enemies have been eliminated, the lights for the current stage will dim, leaving the area in darkness. Find an elevator once the current level is cleared to move to another.

As the Klepto Droid takes damage, its energy level will decrease. When energy is critcally low, a prompt is shown shown in the status screen saying LOW POWER. To restore energy, find an energy restore point and move the Klepto Droid on top of it.

Interface

Interface

  1. Status screen
  2. Current attack mode
  3. Alert status
  4. Score

The alert status is shown as a light in the lower right panel. When disabling droids in quick succession, the light will turn to red - more points can be scored per elimination at a higher alert level.

Status Screen

The status screen displays the current attack mode, or a power warning when the droid’s health is low.

While in the hacking minigame, the status screen displays the time remaining, as well as other relevant messages at the start of the minigame.

Enemies

Each enemy droid has a label indicating its overall power in the form of a letter and number.

    X = Menial 
    U = Utility
    R = Repair
    B = Battle
    L = Logic
    S = Security
    C = Command

Following the letter is a number between one and nine, which indicates the droids power. The lower the number, the more powerful the droid is.

More powerful droids will have better weaponry, and have additional signal pulses in the grapple minigame.

Robot Parts

Various robot parts can be retrieved through combat with other droids, which can be used to modify the abilities of your Klepto Droid.

If your droid falls from a large height, energy will be lost. If your droid runs out of energy, your current robot parts will break, being replaced with the Klepto Droid’s starting weaponry.

  • Drive: The engine of the droid.
  • Power: Battery unit of the droid.
  • Weapon: Installed weaponry on the droid.
  • Chassis: The exterior armour on the droid.
  • Devices: Special modules, which can provide boosts to combat strength, mobility, and shields.

Grapple Minigame

The grapple minigame consists of a grid of wires, most connecting to a power unit in the center of the screen. Each row of wires has a connection on either side of the grid, with some having inverters and dividers.

  • Inverters: Inverts the signal of your connected signal pulses to be the colour of the opposing team. Avoid placing signal pulses on rows with this modifier.
  • Dividers: Divides the signal between the current row, and any row connected to the divider.

If a cable is not connected to the central power unit, it will not provide any power and should not have a signal pulse attached to it.

You can place several ‘signal pulses’ which send power through the wire they are connected to. Signal pulses eventually run out of charge and disappear. While a cable is powered, it will turn the block of the central power unit to your colour.

At the end of the minigame, the player with the most control of the power unit wins. To win the minigame, you must control seven of the twelve power unit blocks.

The more power unit blocks that end with your colour, the less of a chance that the droid’s parts will be damaged.

grapple Minigame Interface

If the player wins a grapple minigame, an interface will appear showing the losing droid’s different parts. Selecting a module will install it on your droid, if it hasn’t been damaged from the grapple minigame.

If the player loses the grappling minigame, they will lose energy.

Elevators

Elevators can be used to move between the different levels of Quartech. To use an elevator, move the droid on top of it, then press the Fire key.

When using an elevator, an interface is shown which displays a map of the Quartech citadel. Move up or down to traverse the elevator’s connected floors, then press the Fire key again to move to the chosen floor. Find different elevators to gain access to more of the floors of the citadel.

Terminals

To use a terminal, move your droid next to it and press the Fire key.

The terminal will open an interface with a series of icons. Move left and right to change the selected icon, and press Fire to select it.

  • Robot Symbol: Exit terminal
  • Diamond: Open a 3D map of the current level
  • Side view: Show a map of the citadel
  • Query robot: View the currently equipped parts on your droid. Also used to display a list of equipment on droids in the same, or lower security classes as yours