Key | Action |
---|---|
A | Up |
Z | Down |
N | Move left |
M | Move right |
Space | Select menu |
Control | Action |
---|---|
Up | |
Down | |
Move left | |
Move right | |
Select menu | |
Select menu item | |
Up | |
Down |
In this menu-driven arcade adventure game you guide Magic Knight in a quest to rescue Gimbal and his seven companions from the Castle of Karn. Transport between areas using the elevator. Collect magical objects to cast spells. Take care of your allies. Escape the castle in two days.
To play the game using a controller, use the Up and Down buttons to move to the KEMPSTON JOYSTICK option in the menu, then press the Select menu item button. Once the joystick option has been selected, the menu cursor can be moved with the directional buttons, and an option selected using the Select menu button. If another joystick type is selected accidentally, close and re-open the game from the carousel.
To begin the game, move the menu cursor over the Start Game option, and press the Select menu button.
Spellbound manages interaction through a series of in-game menus, which show relevant options depending on where the character is positioned. The menu can be used to pick up items and manage the inventory, talk to and command other characters, use and inspect objects, and many more options as the game progresses.
To pick up an item, enter the menu by pressing the Select menu key, then select “Pick up/drop item” in the menu. A sub-menu will open displaying the items nearby. Select an item in the menu to pick it up.
Each item can be used in various different ways - talk to each character you can find and examine the item for clues.
Each character has core needs that the knight must help them with - food, happiness and strength.
Using the wand of command, the knight can instruct each character to sleep, wake up, go away, help, eat and drink, and be happy. Commands given can be refused by characters (if for instance, they are preoccupied, or don’t have a need to sleep currently)
Each character can help the knight in a variety of ways, but might require the knight to help them with something else first.
If any character dies from hunger or lack of sleep, the game will end.