Key | Action |
---|---|
Q | Up |
A | Down |
O | Left |
P | Right |
M | Fire |
X | Accelerate |
Z | Decelerate |
Control | Action |
---|---|
Up | |
Down | |
Left | |
Right | |
Interact with object | |
Start | |
Select joystick |
In this 3D space shooter you control the Federation’s Starstrike II fighter in an attack on an alien homeland. Destroy a planet's defence grid by hitting the spinning squares. Eliminate ships to recover fuel. Reach the planet's surface and bombard the control center. Engage 22 planets to accomplish your goal.
To start the game using a controller, press the Select joystick button on the menu screen, then press the Start button.
To start the game using the keyboard, press B to select keyboard input, then press Enter to start the game.
Option | Description |
---|---|
Sinclair | Select Sinclair input. Should not be selected |
Keyboard | Select keyboard input |
Kempston | Select controller input |
Cursor | Select cursor joystick input. Should not be selected |
Begin by selecting an Outsider star system to invade first. The interface on the screen displays a list of star systems to choose from. After choosing a system, you will enter the support module, and be prompted to choose a planet to invade in that system.
For your first planet, try and choose one which is of an agricultural type - this will have much less defense than the other planets.
The support module allows the transfer of reserve fuel to the ship after defeating a planet. Note that there is limited reserve fuel in the module. To transfer fuel to your ship, select the transfer fuel option.
You can see your overall progress from the support module from the icons on the left under each star system - blue icons under the different systems have already been defeated.
Select a star system, then select a planet to begin warping to that star sytem. The name, type and range of each planet is displayed in the bottom center of the screen. The type of planet indicates the level of defences it will contain - an agricultural planet would have less defense than a military planet, for instance.
At the end of each stage of a planetary descent, you can opt to transfer your fuel storage and convert it to shield power, replenishing your health for the next stage of attack.
The proximity map indicates how close
The control status bar indicates if the player has control of the ship, or if the ship is being moved by the computer.