Key | Action |
---|---|
W | Up |
X | Down |
A | Left |
D | Right |
Space | Attack 1 |
Q | Attack 2 |
E | Attack 3 |
Z | Attack 4 |
C | Attack 5 |
0 | Control options |
Control | Action |
---|---|
Up | |
Down | |
Left | |
Right | |
Attack | |
Select joystick | |
One player | |
Two player | |
Control options |
In this martial arts fighting game, attempt to master the art of karate and take on increasingly challenging opponents. Combine 16 different combat moves to outsmart your foe. Move backwards to block incoming attacks. Hit your opponent to win a match.
To play the game using a controller, press the Control options button to open the in-game menu. Once this has been opened, press the One player button to begin configuring the controls for player one, then press the Select joystick button.
If two controllers are being used, press the Two player button on player 1’s controller to begin the game. Alternatively, press the One player button to begin playing against the computer.
Press the Control options button, or 0 on the keyboard to open the in-game menu, and follow the on-screen instructions to configure the controls for player 1 and 2.
Hit your opponent using a combat action once to win a round.
Win two full points to win a match. If, at the end of a round no player has hit two full points and the game timer has reached zero, the judge will determine which player performed better and award the victory accordingly.
In two-player mode, the winner is the player with the most points after four rounds of play.
Points are scored based on how well the action was executed - a perfect hit which connects with your opponent will grant more points than a hit which only just makes contact with your opponent. To get a perfect hit, try and land your connecting hit with your opponent as close as possible to the center of their sprite.
There are two layers of control for your character - moving without pressing the Fire key, and moving while pressing the Fire key.
Fire pressed:
Control | Action |
---|---|
Flying kick | |
+ | High back kick |
+ | High kick |
Roundhouse | |
Mid kick | |
Forward sweep | |
+ | Backwards sweep |
+ | Short jab kick |
Fire not pressed:
Control | Action |
---|---|
Jump | |
+ | Forward somersault |
+ | High punch |
Walk backwards/block | |
Walk forwards | |
Crouch/low punch | |
+ | Back somersault |
+ | Jab |