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Controls

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Control Action
Up
Down
Left
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Fire
Menu
Start
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Select joystick

Where Time Stood Still

In this survival adventure game, control Captain Jarret and the survivors of a plane crash on a journey through the dangerous Himalayan peaks. Navigate the menu to swap control between survivors and manage their inventory. Keep healthy by using supplies and resting. Search for a way home.


Starting a Game

NOTE - Where Time Stood Still does not have default controls when using a keyboard to play. To play the game using a keyboard, press the 0 key on the menu screen, then Y to confirm to begin assigning keys to movement and the fire key.

To begin playing the game using a controller, press the Select joystick button, then press the Start button and the Yes button when prompted to confirm your selection.

Gameplay

Move the controlled character using the movement keys. Press fire to run while moving.

While standing still, press fire and rotate the character to fire their laser in the direction they are facing, if they have ammo.

Characters

Jarret
The leader of the group. Equipped with a bag and some provisions from the start of the game.
Gloria
Gloria, a naturally elegant woman, isn’t as weak as she may appear. Aware of stupid stereotypes, she is determined not to be a burden on the party. She complains rarely and is generally supportive of Jarret. Whilst her beloved remains Dirk, she finds Jarret strangely compelling, a fact she worriedly places to the back of her mind.
Dirk
Dirk, an athletic type with an exemplary background. He is very attached to Gloria and is never far from her side. However should Gloria come a cropper his will to survive is greatly reduced. His Cambridge studies on obscure eastern dialects may come in useful when dealing with characters you find.
Clive
Clive is slow, unathletic, and ill tempered, always the first to complain. If on your travels you find anything valuable, he will want it. You must watch him carefully, especially if escape is close at hand.

Characters that are not being controlled will occasionally display text boxes above their heads to indicate their need (if they are thirsty or hungry, for instance)

When a character is telling you that he or she is tired, Jarret must judge whether to rest or not. Just because someone complains doesn’t mean they can’t go on a little longer. If your team gets disillusioned with your lack of progress, they are quite likely to abandon you and try to make their own way. If you leave your companions behind, then they will continue their journey as best they can, but without your strong leadership it is unlikely they will survive.

Interface

Status Display

Status Display Interface

  1. Character portrait
  2. Strength
  3. Hunger
  4. Thirst
  5. Score
  6. Date
  7. Day/night indicator

Menu Interface

  1. Select Jarret
  2. Select Gloria
  3. Select Dirk
  4. Select Clive
  5. Quit to menu
  6. Pause game
  7. Toggle sound
  8. New game

To swap characters, move the cursor over a character portrait and press the Fire key.

Inventory Menu

Inventory Interface

  1. Items carried
  2. Quit to main menu
  3. Use item
  4. Objects nearby

The inventory menu shows all items that the current character has in their inventory, as well as nearby items.

To pick up an item that is nearby, move the menu cursor over the item in the bottom row of the menu, and press the Fire key - the cursor will change to the icon of that item. Move the item to the top row of the menu, and press the Fire key again. The controlled character will then attempt to move to this object, picking it up if possible.

To use an item, move the cursor over the Use item button and press the Fire key. Then, select the item you wish to use by moving the cursor over it and pressing Fire again.

To drop items on the floor, do the opposite - select the item from the top row, and move it to the bottom row. This will drop the item on the floor near the player.

Story

The plane is descending rapidly, Jarret struggling with the controls, searches anxiously for a possible landing site. Breaking through the clouds, the ground is suddenly upon him, and with one last heave on the joy sick he prepares for impact. Out of the wreckage tumbles Jarret, the guide and pilot, Clive, a fat and wealthy man, Gloria, his delicate daughter, and Dirk, her newly betrothed.

They have found themselves on a strange plateau, nestled between the peaks of the greater Himalaya. The only way out of their predicament is via a high mountain pass somewhere on the other side.

As our friends will soon be aware, everything is not quite as it seems. Protected by the mountains from both climatic and other outside influences, this land has remained undisturbed for millennia.

When your party is attacked by dinosaurs and harassed by cannibals it becomes apparent that no western man has been here and lived to tell of it.

You, (who initially control Jarret), must guide your party along tortuous mountain paths, across rivers and bottomless chasms, through swamps and forest, in the increasingly desperate search for the passage home.